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Re: The Question of Aim Assist

@TheseusJason I've seen nothing to suggest it doesn't snap. The instant headshot or the instant kill with some slow firing, generally inaccurate weapon while both players are moving, and one is being shot, happens too frequently to be anything other than a lock on. That low ranked players kill you in the exact same laser beam fashion as console players suggests there is a strong aim assistance being applied, effectively making them shoot like the bots. 

8 Replies

  • Alethes's avatar
    Alethes
    Seasoned Ace
    3 years ago
    @Moab23 I see what you mean (the first part. I can't comment on the second as I don't play on PC and I have yet to notice a pattern of lower-ranked players killing me any 'differently' than higher-ranked ones. Admittedly, I don't pay attention to names or ranks of those who kill me, though).

    What I mean by not snapping is that in its implementation on '2042' aim-assist does not stick the reticle to the enemy player. Also it does not track it. It might seem I'm splitting hairs here, but there's a huge difference between a.a. on say, BFV and this game. FYI and FWIW my a.a. settings on BFV are 20 for HIP and 5 for ADS—out of 100. On full effect I find the game unplayable: on HIP it slows down the reticle too much and I'm fighting the controller and on ADS it sticks to the opponent and if another tango crosses the LoS it drags my aim along! Hair-raising experience.

    Ergo, my point is: in this game the console a.a. does not stick/snap to the opponent; even on setting 100%. It literally only slows down said reticle. Which is the bare minimum a.a. should do. If not even this then what...?...

    I do understand PC players' frustration, when slowing down is enough to spoil your enjoyment of the game. And this is why we're all entreating DICE to change the Crossplay arrangements.
  • @TheseusJason At this point I wouldn't be surprised if many are modding their controllers or buying add ons. Too much dodgy stuff happens in this game. In that round we got wrecked on Breakthrough in 7 minutes, none of our team got more than single digit kills, while three enemies were getting 25+ to single digit deaths. Headshots galore, enemies waltzing through explosives without issue, popping everyone in sight. Always the same players. 

  • In a round just now I died to one low ranker and two console players. The low ranker was blasted point blank with the ACB-9 for twice as long as the player in front of them. Survive with 40 hp, instakilled me. Revived, go around a corner, sight and enemy. Before I could pull the trigger my head is instantly taken off at about 40m. Console player. We attack one of the flags, I kill a couple of enemies. Bang. Instant headshot from another console player. Revived, stand up. Bang, instant headshot from the first console player. That's all it is, just instantaneous. You cannot avoid it. They look at you and you die immediately. Just straight up ridiculous. 

    Second round, basically same deal. Console players are firing single shot headshots with any weapon, any distance. Low rank players are nailing you with perfect accuracy from distance when you're moving or they're moving. Spawned in and instantly have my head taken off by a Hind minigun in a burst less than a second, whilst I'm running and the Hind is zipping over. So basically, the low ranker gunner locked on to pull that off. I got into a mounted minigun and had to shoot someone with four separate bursts who wasn't moving before they were killed by the damage. 

  • Alethes's avatar
    Alethes
    Seasoned Ace
    3 years ago
    @Moab23 I share your view, fully.

    'BFV' (I'm still playing) and that happens so often to me (and others of course). I play on both XSX and PS5 and in some servers I just have to rage-quit.

    There's top playing (which is fair enough) and there's dodgy playing.

    Console is not squeaky clean when it comes to the "c" word...

    (There is an excellent recent vid from LevelCap where he explains what the devs have done on CoD: they've put in 'Hallucinations' whereby they can confirm who's being underhand. Would love for DICE to do the same...)
  • @TheseusJason I just wish the game had what felt like an active system running to stop people who are cheating. In past games you'd see evidence of the anti-cheat working in messages displayed at the top and it felt like there were far less people using cheats aside from the incredibly obvious ones who would slip in just to machine gun everyone from a hilltop.

    I've seen that happen maybe twice at most in 2042, but it feels like there is systemic low-level usage. Or, as I've suspected for a while, low rank players are getting a booster by the game. Couple this with crossplay, which you have to resort to to play certain modes like breakthrough, and the frustration is further compounded. Instakills, laser beam accuracy. Too many players are fixated on you before you ever see each other. Minimap accuracy is not sufficient enough to know precisely where someone is in a heartbeat before rounding a corner. I've had enemies (the vast majority of whom are always low rank or console) clearly looking at me before they actually appear, and they aren't using any kind of scan or passive detection ability. Fire one shot and you're done. 

    Enemy players will beat you out with an SMG versus your AR even at range and after you fired first. Switch to an SMG and they'll instantly beat you out with an AR. Players are firing perfectly at people through dense smoke, which even IR cannot see through in this game to explain it. Dust, obstacles, nothing seems to interfere with their shots. 

    There's too much perfect accuracy, too much high KDR amongst very low ranked players for it to be entirely fair, whether its from the game imposing something or something third-party. I'll add as well that these players frequently jump to the top of a round, dominate it, and then disappear, which further reinforces suspicions.  

  • Alethes's avatar
    Alethes
    Seasoned Ace
    3 years ago
    @Moab23 as Max V. reminded us a few days ago, "life is not fair". What you described in your post—plus the immediately preceding one—is not due to aim assist, at all. Let's make this distinction. The most egregious underhand methods of playing (that I've noticed) are the use of (hardware-based) scripts, a.b., w.h., and "bullet sponging". Other conditions, network-, server-, code-based, affect gameplay, like ping, packet-loss, netcode, bugs, etc. The latter I live in hope, as DICE is a AAA developer. The former I gave up hope a long time ago.

    Since BF3, then BF4, Hardline, BF1, BFV, and now on 2042 I just know when to quit a match and server. As I said before, consoles are infested too.

    Here's a simple test I do since BF3: after spawning, go to a recessed well-hidden spot, away from everyone's LoS. Stay there and don't move, don't shoot, don't breathe. As night follows day, the player you suspected will come straight at you—no bothering bunny-hopping or sliding—and takes you out in a blip. He just knows you're there. And casually moves on. Rinse and repeat. Unsurprisingly, this/these is/are the guy 100-5 at EoR.
  • @TheseusJason I forever have the issue of certain players homing in on me. Almost every round there are 3-4 (usually) who will be up at the top who will intercept or find you regardless of what flag you're attacking. If you get into a firefight with a group, there's is a massive chance this player will be in amongst them and WILL be the one to kill you. I've had some of these players instantly locate me in a random field where I was hidden. Doesn't matter on their rank either. 

    I don't even see it as a case of experience either. Sometimes I'll know where people like to hide or situate themselves, or I'll see some tracer fire coming from a particular place (frequently how I'd spot people from aircraft). But these people do this without these elements. They'll see you through smoke and dust.

    This is how it is in non-crossplay gameplay, and they feel like bots/console players with regards to their accuracy and ability to tank massive damage. 

    When you have to use crossplay to get a game going, the overall experience gets worse,  because then you're dealing with instant headshots from console players (last night I was killed in a heartbeat by console players three times, always with a headshot). You cannot even begin to fire at them before you're dead, and it suggests that all of their rounds are going smack on target. You can hear it sometimes when you get hit. Instead of a hit, a tiny gap, hit, tiny gap, hit, death etc, its just a staccato hit, hit, hit, hit, death. Most egregious if you're running perpendicular to them and you have something that will intermittently obstruct shots, like railings.

    But its funny how much these players match bot capabilities. Sometimes bots will just annihilate you with one or two perfect shots regardless of movement or reaction, and that's exactly what these players feel like. I mean I still can't figure how I died instantly, while running, to a half second minigun burst from a Hind racing overhead from right to left, while ascending. The actual amount of time that gunner had to spot me, spool up, fire and put enough rounds in to actually kill me didn't add up with how quickly it happened. I've unloaded a Hind minigun on players before and even relatively stationary the TTK is not quick. 

  • Alethes's avatar
    Alethes
    Seasoned Ace
    3 years ago

    @Moab23how's your internet connection? Some of your insta-deaths could be due to it also. I personally don't have many (i.e. nothing out of the ordinary).

    Re. crossplay-on: browsing the EA 'F1' game forum I see others complaining of odd events when playing across platforms. Seems Codemasters haven't cracked it either... There must be some inherent network issues when PC, Xbox and PS play together.

    My only gripes currently with '2042' is really only the E.S.P. abilities of some players + grenades spam. I don't even mind the recoil and spread changes.

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