Re: Things we DON't need in BF6
@UP_LordPlumber wrote:
@RaginSamYou explained why I want weapon limitation in the following point regarding specialists.
Yes, it CAN be good to have total freedom, but then again you start running into cheese combos like snipers with unlimited ammo that camp on the edge of a map. Weapons can be free for all, but certain limitations will have to be in place to keep balance. Same as with gadgets.
Once you remove scatter nade, shield, flying squirrel quit, guess what you're left with? That's right, a classic BF class formula.
MMO-style character builds can work, but do you honestly think Dice has the mental capability to develop such a system and make it work? I don't think so
That's only one scenario, and even then I don't think that's a problem honestly. Who cares if someone sits on the edge of the map with unlimited ammo? That player is going to be bad regardless of their load out.
Those aren't what make the Specialist though. They CAN have differences, and they don't need to be huge things either. Mackay can have a slight buff to ADS speed and the grapple. Then you can have Dozer with his shield, but he shouldn't one shot you while running with his shield. Dice just didn't balance some of the Specialist all that great is the problem more than anything. Most of them aren't outrageous, but the couple of outliers are annoying AF.
Concerning the MMO-style character build, I just think that would be cool. I doubt Dice would do anything like that. Can you imagine totally customizing the way your soldier looks, in a realistic way, and being able to customize your red dot and everything? I think that would be pretty awesome. Probably not happening though.