Forum Discussion
Different weapon handling abilities for different classes is really annoying. I don't like that either. It should be tied to the weapon rather then the class.
I loved Bad Company 2 when it was out. Then BF3 came along, and I adored that. Going back and playing them though... it's fun, and I still enjoy those games, but games have evolved since then. I freaking love the movement in 2042. I love sliding and jumping around, figuring out new ways to traverse a map. For me, it adds quite a bit of depth for trying to master movement. It makes moving a map interesting in itself.
Good map design is essential, but so is good movement mechanics, for me at least.
But they should keep it grounded in terms of gadgets that allow some over the top crazy movement options. When Sundance jumps off a 10ft ledge and can glide across half of the map, that is over the top.
Having things such as spring, tactical sprint, vaulting, slide cancelling etc. is absolutely fine and adds a good layer of skill into the mix without making the game way too arcady. I'm too guilty of slide cancelling like it's an addiction
- RaginSam2 years agoSeasoned Ace
@UP_LordPlumber wrote:
@RaginSamOh absolutely. A fluid movement is a must have in any modern game.
But they should keep it grounded in terms of gadgets that allow some over the top crazy movement options. When Sundance jumps off a 10ft ledge and can glide across half of the map, that is over the top.
Having things such as spring, tactical sprint, vaulting, slide cancelling etc. is absolutely fine and adds a good layer of skill into the mix without making the game way too arcady. I'm too guilty of slide cancelling like it's an addiction100%
The wing-suit has got to go! The grapple hook is fun and all, but doesn't really fit in BF either.
I love Tactical sprinting everywhere and slide cancelling as well! You can get some cool momentum going at times. I think when people have an issue with it, it's because something is up with the networking that makes it look like some players are speed hacking. Things like the VERY JANKY vaulting system we have contributes to that. When vault something, it's measuring how far you are from it, if you're close enough to vault it, you then teleport to that object. Also, how characters interact with geometry. No one believes me, but there is WAY too much going on with collisions in this game. Even ammo boxes mess with how flat the ground is. It all adds up to odd looking movement that's very unpredictable to track. Then there's the issue while aiming and every leaf on the ground is bumping you up a couple of pixels. Not everything needs a freaking collision box Dice!
About Battlefield 2042 General Discussion
Recent Discussions
- 5 hours ago
- 6 hours ago
- 10 hours ago