RaginSam
2 years agoSeasoned Ace
Re: Things we DON't need in BF6
@UP_LordPlumber I mostly agree with you on all that.
Different weapon handling abilities for different classes is really annoying. I don't like that either. It should be tied to the weapon rather then the class.
I loved Bad Company 2 when it was out. Then BF3 came along, and I adored that. Going back and playing them though... it's fun, and I still enjoy those games, but games have evolved since then. I freaking love the movement in 2042. I love sliding and jumping around, figuring out new ways to traverse a map. For me, it adds quite a bit of depth for trying to master movement. It makes moving a map interesting in itself.
Good map design is essential, but so is good movement mechanics, for me at least.
Different weapon handling abilities for different classes is really annoying. I don't like that either. It should be tied to the weapon rather then the class.
I loved Bad Company 2 when it was out. Then BF3 came along, and I adored that. Going back and playing them though... it's fun, and I still enjoy those games, but games have evolved since then. I freaking love the movement in 2042. I love sliding and jumping around, figuring out new ways to traverse a map. For me, it adds quite a bit of depth for trying to master movement. It makes moving a map interesting in itself.
Good map design is essential, but so is good movement mechanics, for me at least.