Re: Will EA/DICE Learn From This Failure?
@Psubond wrote:
@TAW_Rinko keep in mind there is also a contingent of people who have gotten into the game industry that absolutely hate old school gamers and want to burn down everything old school gamers enjoy and remake it in a away that will * everyone off
@Psubond that's because we long time gamers have quality and content expectations due to having seen the entire development of the gaming industry over the past 20-40 years. We remember when Battlefield was a complete game at launch and we purchased expansion packs - even as recently as BF1. Now the industry wants to release bare boned skeletons of games with a beloved franchise's name on it to generate automatic buyers and then they try to make us purchase the rest of the project while giving us far less over the entire life of the game and nicking and diming us incessantly. I'd kill for a Premium option again and would pay $60 right now for the Battlefield 4 Premium season 2 that DICE LA wanted to release back in 2015 but didn't come to fruition.
Live Service offers the most unfulfilling gaming model I've experienced. We used to get 4 map packs with 4+ maps, several weapons, camos, dog tags, and assignments - and sometimes new permanent game modes like CTF/Scavenger/Gun Master/Domination in BF3 or Chain Link in BF4, with each of the four xpaks over the life of a game. Now we get weekly "Chores of War" to unlock a throw away cosmetic that doesn't fit with the theme of a war game and MAYBE a single map once or twice per year or a temporary weekly game mode that leaves even if you like it and the community demands it stay. So instead of getting a regular content injection of several maps to re-energize the player base for 1-2 months when map fatigue sets in, we get a single new map (which may not be good), the community plays that single map for one week straight and is already map fatigued again one week later dropping player numbers again.
IMO Live Service is set up solely to be a microtransaction delivery service and not an enjoyable long term gaming experience like Battlefield was for almost two decades. It's almost like live service games are meant to be short term and disposable experiences so people don't play them for 10 years straight like older BF games so nobody has to keep the infrastructure running to support them.