Forum Discussion
4 years ago
@Trokey66
Maps like St. Quintin?
is it so "difficult" to think of designing maps like these?
The answer is obviously no: but it is MUCH easier to program blank maps with a few skyscraper here and there and groups of indestructible containers ...
Maps like St. Quintin?
is it so "difficult" to think of designing maps like these?
The answer is obviously no: but it is MUCH easier to program blank maps with a few skyscraper here and there and groups of indestructible containers ...
4 years ago
Although I am convinced that the "simplistic" design of the maps is mainly due to the (in my opinion) bad choice of reaching 128 players.