@Rev0verDrive wrote:
The problem is Identifying an event that's considered padding....Without False Positives. You might think that's easy to do but it isn't.
Personally I don't think progression or xp in any regard should be gained/awarded for custom games.
.....and I don't think it's as hard as you think it is.
DICE has all the information they need and whether it's XP caps based on time / amount, instances of rapid progression, etc., etc., there are ways that they can at least flag unusual scenarios for either an automated action and/or review. Perhaps that auto action is shutting off progression at a certain point (capping) and allowing a cool off period. ......or maybe resetting progression gained in a suspicious scenario back to where it was before the player started. For those really obvious offenses, perhaps full resets of progression or a ban.
It wouldn't be difficult to at least set up progression thresholds for a given period of time played that could trigger these caps, warnings, resets, etc.