Forum Discussion
Full removal is overkill. But I understand the frustration of finally connecting with a stinger only to have the heli fly off and return 20seconds later like nothing happened.
With good pilots you basically have a 3-5 second window to deal a fatal blow - anything less is just wasted ammo.
I think some sort of attrition mechanic should be explored. Maybe a hard cap of 300% cumulative self heal. Or perhaps only being able to self repair 90% of damage sustained.
I also wouldn't mind if certain flags in conquest provided a 'repair aura' to nearby air vehicles when their team controlled the flag. That should help make friendly air and ground forces feel better connected, something that Battlefield has always struggled with.
Pilots (helis, not jets I guess) could still fly back to out of bounds or base and jump out with a repair torch to fix the vehicle. So removing auto-heal would at least prevent them from coming back and * everyone right away.
Another option would be to increase the delay until auto-heal starts and also decrease the auto-heal speed. Both would work.
- MyJetpack3 years agoSeasoned Hotshot@DuaneDibbley To stop this they could allow players to bail from vehicles outside the playable zone, but not be able to re-enter.
- 3 years ago
Pilots (helis, not jets I guess) could still fly back to out of bounds or base and jump out with a repair torch to fix the vehicle.
That is another thing, Out of Bounds is OUT OF BOUNDS. The timer should run on everyone there, not just the opposition.