Forum Discussion
@Padding_Ur_StatsI think you just described the "hardcore" server settings for vehicles?
- UP_Hawxxeye3 years agoLegend
@Padding_Ur_StatsUnfortunately for any who may not like them the current settings are what is most popular as well as the mainstream settings of BF3 and 4
There are probably better games to simulate gritty realism
- 3 years ago
People will adjust if the change is made. I quit initially because of the evisceration of Casper. I did come back because my buddy said it was a bit premature of me to quit because of 1 specialist being removed.
I was forced to agree.
Armor right now more then any other time is mindless clicking. Bring up the map in any game and the only time big armor moves is
- They take a hit on recoil
- They take a hit from air
They literally do not have to move and frankly they dont. Only bad pilots were stationary before Casper was crucified. Now, just about all of them are. It is actually a bit humorous when two tanks just sit stationary firing at each other. I am just sitting there watching thinking MOVE, COME HERE!!!!!!
Nope, they just sit there because Theyre a tank! Theyre indestructible
- UP_Hawxxeye3 years agoLegend@Padding_Ur_Stats any situation where a vehicle feels safe being at that place is a map design issue and not a vehicle issue.
Like how in BR mode the defenders on the Manifest maps have their final zone unlocked from the start and overlooking every sector including the first one. - 3 years ago@UP_Hawxxeye There is a difference between map issue and exploiting. This is exploiting. It isnt about feeling safe, it is about knowing the enemy cannot get there.
- UP_Hawxxeye3 years agoLegend
@Padding_Ur_Statsdifferent name , same issue.
I am trying to say that people should look into the cause instead of the symptom.A map done right also limits the impact of mechanized assets without making them worthless overall
- 3 years ago@UP_Hawxxeye Personally, just make the starting zone out of bounds for enemies for 5 minutes. After that, zerg away