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I actually don't mind spread or 'bloom' to some extent. I don't buy the argument that it is an appeal to casual players at all.
I see it as another feature of your weapon to consider before you make the decision to fire at someone. Are you comfortable full-autoing them at such a range? Do you think you should maybe burst your fire instead, or even single tap?
I could argue there is a skill in getting that decision right.
Regardless of that decision, however, every single player is affected by bloom. Yes, there will be a 'lottery' to some extent when you open fire but the simple fact is this: if you can stay on target and control your recoil better than your opponent, then statistically speaking you will come out on top more often than not (just like you would without bloom).
The above all being said - I do think the bloom is too strong on certain weapons. I've experienced moments of madness myself and seen some of the videos out there.
I'm just saying it's not necessarily a good idea to make all weapons pin-point accurate and only having to worry about recoil. In such a game, then quite simply the weapon with the highest DPS becomes meta/king (granted, there is still a skill of controlling the recoil). Spread offers something else for the user to incorporate into their decision making.
Anybody remember the G3 from Battlefield 2?
I think I'm trying to say there is a place for bloom if it is correctly implemented. At the moment, for a lot of weapons, it isn't and so it puts them at a distinct disadvantage to weapons that don't suffer as badly.
- 4 years ago
@DCAT627 They are synonymous terms in gaming as far as I am aware. I tend to use the term 'spread' myself and have done for over 20 years. My understanding is that bloom is the same thing as spread.
To be clear, they both describe the concept of a widening 'cone' of fire, where your bullets can have trajectories anywhere within this cone (that typically gets larger over sustained fire).
If you are trying to imply that the 'bloom' in battlefield is so bad that it is worthy of being distinguished from what you would call 'spread', then fine. I agree with the idea that the spread or 'bloom' is too severe in this game. However, that is just semantics to me.
The issue I was trying to address was the idea of removing 'spread' altogether. I'm pretty confident the original posters suggestion is to remove spread, which I don't necessarily agree with. I don't agree that spread is something to prop up casual players for the reasons I explained.
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