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I actually don't mind spread or 'bloom' to some extent. I don't buy the argument that it is an appeal to casual players at all.
I see it as another feature of your weapon to consider before you make the decision to fire at someone. Are you comfortable full-autoing them at such a range? Do you think you should maybe burst your fire instead, or even single tap?
I could argue there is a skill in getting that decision right.
Regardless of that decision, however, every single player is affected by bloom. Yes, there will be a 'lottery' to some extent when you open fire but the simple fact is this: if you can stay on target and control your recoil better than your opponent, then statistically speaking you will come out on top more often than not (just like you would without bloom).
The above all being said - I do think the bloom is too strong on certain weapons. I've experienced moments of madness myself and seen some of the videos out there.
I'm just saying it's not necessarily a good idea to make all weapons pin-point accurate and only having to worry about recoil. In such a game, then quite simply the weapon with the highest DPS becomes meta/king (granted, there is still a skill of controlling the recoil). Spread offers something else for the user to incorporate into their decision making.
Anybody remember the G3 from Battlefield 2?
I think I'm trying to say there is a place for bloom if it is correctly implemented. At the moment, for a lot of weapons, it isn't and so it puts them at a distinct disadvantage to weapons that don't suffer as badly.
Bullet spread has been in every BF game except Battlefield 5. Battlefield 5 had its terrible random recoil as a replacement. I'd agree that the spread is currently way too strong on medium to long disance though. It basically only allows to fire in spaced out bursts. That's a bit too harsh for my taste
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