Repair tool should be better
Probably one of the more least mentioned topics from beta, but enough of a gripe for me.
I played a few rounds with my friend, where he was the pilot on a chopper while I was on a passenger seat with my repair tool. He gets to do all the shooting, while I repair any damages. This was the strategy we used in BF3/4, and allowed me to unlock a bunch of upgrades for choppers in their respective games. Fun times. I remember in the past games the damage to the vehicle would out-do the amount of repair done, but w/ faster repair rate and no cooldown there was a longer chance of survival.
In BF2042 however, the repair tool felt pointless. On top of the slower rate of repair compared to past games (at least it felt that way), the repair tool can overheat and needs a cooldown. The cooldown took forever and that gave enough time for us to get shot at, usually with AA missiles that somehow got through the IR flares. The damage we took nullified any repairs I've done, and despite my friend being an awesome chopper pilot, most of the time it resulted in our deaths. We even tried having two engineers repairing, but it still wasn't enough. Whenever the repair tool got heated, I thought "Okay, might as well as provide extra firepower", and jumped onto one of the gunner seats to shoot down enemies. When I jumped back to the passenger seat, I saw that the amount of cooldown stayed the same.
As an engineer main who loved supporting ally vehicles and using various launchers since Bad Co. 2, the beta experience was painful. And it also made me question the very existence of having the repair tool in the first place.
I think they should either buff the repair rate or eliminate the cooldown.