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HI @FakeSympathy ,
Just to be clear: The initial repair tool in BF4 could maybe work as you described. But that was also found to be completely OP, as you know well we could be two repair engineers on aka the littlebird and our squad friend on the stick became near immortal to keep hammering away on everything down below us.
Fully loaded, you know we also had the trick to have our pilot friend start by dropping am ammo bag inside the littlebird before taking off, and then with engineer friends in the passenger seats, we could rage from start to end, even auto replenish with RPGs we also used against enemy tanks on the ground if we weren't busy to repair 24/7.
Such overpowered madness of course had to come to an end, so:
- Shooting RPGs while as passenger in a heli was disabled.
- The repair torch was nerfed, so we also had a cool down period on that in BF4.
And still, the littlebird was often a constant plague if the pilot had supporting repair engineers sitting in the seats behind him...
Not sure we want to see them back in BF2042, so while yes, the repair torch appeared slow in the beta, we need to be careful about how to boost it up as it can have drastic consequences other places in the gameplay...
- S3SSioN_SoL4 years agoSeasoned Ace
@CyberDymeGonna be honest, the repair tool was bad in 2042 for far more reasons than just it having a way longer cool down than necessary.
BF4's main problem was Air to Surface and Surface to Air being so poorly balanced. With Soflams and Laser designators only working correctly half the time. Stingers were practically useless against skilled pilots. The problem wasn't people repairing tbh, it was poor balance in that game. There was no way to skillfully counter pilots, the way they could skillfully counter others.
Then on certain maps, the AA's have total map control like on Golmud Railway. The balance was just all over the place...
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