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I'm a little pissed at the general BF community all whining and boo-boo lipping the specialist system. It's like they refuse to allow for innovation. These same players would have likely bemoaned not enough innovation if the core gameplay was kept 1:1 with BF4/V. I'm not 100% sold that the specialists are better than the old class system, but I'm not convinced they are worse either.
I want to see how Dice addresses the friend-foe-ID and hope that it is adequately robust enough to allow for a hardcore/no HUD mode to work. I saw the FFID panels on the character models and those seem like they could fit the bill. I do like the community idea posted to make the skins for OPFOR grey/cold tones versus the warmer/beige tones for US.
I say we give Dice the chance to try something new and give it a go. I feel the class system is too restrictive, stagnant, and plays like a 15-20 years ago mechanic. I didn't feel like the specialists messed up anything which couldn't be easily addressed in some balance passes. Although, I really didn't like the idea of following my two buddies support icons and asking them for ammo for my AT/AA only to discover they both didn't have ammobox equipped. Easily fixed with ammo dumps circa BFV.
@DocApokalypseI agree. I'm happy to try Dice's innovation. Even if specialists is a borrowed concept I'd be excited to try it in Battlefield.
Classes are boring. 5000 hours in this franchise and all I did was decide every single round do I want a med kit or a rocket launcher. So boring. We'll have countless options to choose from every round under a specialist system.
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