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@DocApokalypse wrote:I'm a little pissed at the general BF community all whining and boo-boo lipping the specialist system. It's like they refuse to allow for innovation. These same players would have likely bemoaned not enough innovation if the core gameplay was kept 1:1 with BF4/V. I'm not 100% sold that the specialists are better than the old class system, but I'm not convinced they are worse either...
Innovation is when you add value to something; that you make it better.
The Specialists do none of that.
After you have chosen your Specialist, you still have to select your loadout kit anyway that you want to run with, which is again then back to the class selection you actually make there. The big difference is that you now in BF2042 can actually mix and match any of the weapon types and any of the gadgets as you want.
EXCEPT... the special gadget that belongs to a certain Specialist. So why now that lack of 'innovation' here from the EA game designers? Because that is the only way they can put a block on you using THAT specific gadget, EXCEPT if you are willing to pay for it! (that is what is in store for you in near future from EA) Because we would not need the specialists at all, if all gadgets truly were free to mix and match as you wanted for your soldier!
So now try and tell me again why we need those Specialists?
Total misplaced, especially if you say yourself that we don't want the classes. Well then why do you need the specialists?
The answer is that you don't!
EA should go all the way then and allow ALL GADGETS to be available as option FOR ALL to pick from.
And I agree with you, that hxrdcore mode will literally be impossible until we haver more direct visible difference between friends an foes. So again, not innovation but a step back. As was so many other things we tested here in the BF2042 Beta, and that is why 'so many in the general BF community was whining and boo boo'. For good reason, because what we saw/experienced was NOT innovation but instead a drastic step back in gameplay mechanics, soldier movements, vehicle handling, aircraft dynamics, animations, hit registrations, etc etc etc.....
So like all the learnings from many the previous BF games had been thrown out the window and we now got like a BF1942 version 0.7. And YES, it even looked like the graphics and clumsy movements we had back in early 2002, when we beta tested that one...!
@CyberDymeI'd argue there's nothing wrong with adding the specialist gadgets (as you said) and that they've already picked them for each class, it's not like the specialists don't loosely confirm to the old classes either (assault, engineer, medic, recon) so they could literally just make a "specialist" tab on the old classes and put the gadgets there based on what specialist was supposed to have the gadget, that would even give each old class some extra "worth" based on the situational value of the gadget. (in the case of the medic, if they made "hold R" a 5-round range rez, i think the gadget would be fine for it's intended purpose for instance, 3 shots total with decent delay)
Edit: Don't get me wrong here, the paddles need fixing too if nothing else for the medics.
I also don't think the HZ mode in itself is a bad idea, i might even give it a whirl now and then, i just think it's a *horrible* idea to cram the specialist system that makes perfect sense there into the core game seemingly just for advertisement purposes, whoever had that idea needs a wobble.
I don't play tarkov so it's said, but i have played division (HZ looks similar to the dark zone) and i honestly don't mind them throwing a "take a break and try this" game mode in, but imo making it bleed into the core game was a huge mistake.
If it was just about monetization, as we've said before in multiple other threads, just include the BF5 character creator and sell cosmetics to your heart's content, the system was already in place.
The specialists in the core game just felt like "so guys, look at this cool stuff we made for another game mode, come try this other mode so you can see how cool it is!" and *completely* missing the point of core BF in the process.
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