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I know this is hard for many people to really understand but just in terms of numbers think about this .
Apex legends is F2P BR , they have over 100 million active players . 100 million. In the height of any BF out there im willing to bet they never even seen half that many active players at once.
Lets say they had made Firestorm F2P and it drew in only 1/4 of that= 25 million players. Then lets estimate about as low as we can and say 1% of those players ended up buying the full game. That adds 250,000 players to the core BF game playerbase pool .Times that by 60$ for the full game = 15 million more made just off new game purchases that would have otherwise not happened. Not counting if any of them also bought any micros afterwards. All that extra profit goes in and can also help dev the game longer and go towards future games ( of course a lot goes in upper management and suits pockets too).
It makes great business sense to have a F2P aspect of your game that draws in potential customers that will end up purchasing your full priced game because they enjoy the f2p game you gave them a open gate in to try out.Also when games are F2P , people are more likely to spend money on micros because they feel like since they did not spend to buy the game, why not spend 10$ here and there for some skins.
I hear you, I get you, and I agree. I just hate Micro-Transactions. And at the end of the day, I would much rather buy a game and have full access to all game modes without having to micro-transact my way and spend double or triple what I would normally if I just bought the game at full retail.
F2P is nice and all to be able to try the game out. But BF isn't solely just Hazard-Zone. It also has its traditional game modes and Portal. They would have to create a F2P launcher just for Hazard-Zone with hopes that people bought the extra Game-Modes. I personally would feel this to be micro hell and would boycott any game that did this.
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