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@lookcr wrote:
@-DisPaterOrcus-OK, your argument is really just and valid, I guess is not the question compete with Warzone is more the health of mode, Firestorm 2.0? If we not have players to play will be a huge problem, and i say this thinking about experience Firestorm, good idea but has died after launch months because players dont left main modes, the time will responds for us, but is true, f2p maybe bring new players for complete experience and make this mode more dynamic, is my sincere opinion without invalidating yours
This is not a battle royale and it is also easier to compensate for the number of players (compared to the 100/150 that are normally found in other contexts) even if it is not successful (which I doubt in my opinion, given that this kind of mode is very successful, just see Tarkov or Hunt), but I strongly doubt that it ends in failure as it is not a royale and demonstrates more variety and challenge of play than the classic Battlefield modes, I repeat, compare such a mode to a royale is wrong, otherwise even Hunt or Tarkov from here takes inspiration should also be compared again to a royale mode which they absolutely are not and do not represent as products, since they too have a PVP/E map in which it is possible to clash with other players when necessary, look for loot around the map, perform certain objectives, and if you get hit you lose all equipment with your weapons etc. This reasoning of the royale is not very logical, it seems much more a criticism given with superficiality, if the videogame world is full of battle royale we do not necessarily have to compare them to other games that in the context have nothing similar to share.
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