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@George_M951Even if "they" read these posts, what are you expecting?
1 person's request to be immediately implemented? What about 100 people? That's a tiny drop in the player bucket.
Development doesn't work that way. First, any changes need to make their way through whatever management the development team has.
If they all approve the change, it then needs to be implemented, and the updated code needs pushed out to all players.
It might seem trivial "just increase the number of mags", but there are other things to consider.
> What about the non-bullet ammo?
> How does increasing the mags affect the game overall?
> Will there be twice as many bullets flying around at any time?
> Will it change the game to being more "spray and pray" and less of a strategic "I should stop shooting, because I'm not really hitting anyone"
> Would it make the Support Class worth a lot less than it is now? If no one needs ammo, why have anyone running around to supply ammo?
> Should carrying more ammo affect the mobility of the soldiers? More weight = slower. More mags should mean it's more cumbersome to do anything. Getting up from prone would be harder to do, as you have more weight, and more objects. Think of it like a normal tool belt. You know the type... a hammer, a couple screw drivers, nails, screws etc. That belt affects your mobility dramatically. Climb a ladder with a full tool belt on. Now, keep the same belt, but double everything.. ie, 2 hammers. (or, have 2 full tool belts on).
While you may have increased ammo... so will everyone else.
One of the staples of the BF games is team work.
Whilst they did about the worst job they could at releasing a game before it's team work was even properly developed (hello.... looking at you voice chat....squads....etc), team work is still a principle of the BF games.
1 person cannot win against 32 or 64... (remember when they said 128v128?). 1 person cannot normally take down a vehicle - you need people working together.
That includes support personal.
@OSpazX Hi, I agree that the opinions of 1 can hardly be taken into consideration because the number of messages is huge, regardless of what he says.
but I don't agree with the reasons you specified about the ammunition, you're talking about transportable weight and therefore slow movement, so it's a hint at realism, ok but how can an increase in ammunition without changing the speed of movement lead to a game being less realistic, where is there mini map, spot on map when shooting, kill cam, and high energy?
don't tell me you consider mini map, spot on map when shooting, kill cam and high energy realistic features...😃
for example any sniper shot doesn't kill with one shot if it's not to the head, have you ever seen sniper rifles shoot ballistic gels?
or assault rifles that you can't kill with a shot to the head?
How can you not consider these characteristics and give more value to the fact that more ammunition therefore more weight and slower, I'm the only one who finds it absurd?
heheh let's be clear, I don't want to attack your person or seem arrogant, just saying what I think, however, I don't want to argue with you about something we can't change, it would be a waste of time for both of us, and above all I don't want to engage in long chat about points of view on games built from the ground up in a ridiculous way, as a video gaming era we are experiencing the worst one I think, more on appearance than on content.
there isn't much to say, on bf 3 and 4 there was double the transportable ammunition and both games are clearly better than bf2042, and there are many who think that bf 3 and 4 are better than bf 2042.
- 3 years ago
Dayyyyamm, what are you doing to blow through all your ammo?
Between base ammo, ammo from plus system and dropped ammo from slain enemies that's gotta be at least enough for 15+ kills.
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