Forum Discussion
UP_Hawxxeye
2 years agoLegend
@JWGrasli Agreed, this was uncalled for.
Dutchie-Mario
2 years agoSeasoned Veteran
Wonder why this was.needed, didn't see a well commented "dev note", leaves the underbarrel useless.
- UP_Hawxxeye2 years agoLegend@Dutchie-Mario
I would not be surprised if the change for the SPH somehow affected the underbarrel launchers too.
Cause there is no reason to nerf the smoke variety- YourLocalPIumber2 years agoSeasoned Ace
@UP_HawxxeyeAP too. I actually agree to nerf HE and Fire launchers because they got spammy even on bigger maps.
But smoke and AP should've stayed at max 3 ammo to help players move around and fight vehicles.- NekoNoShingekiV2 years agoNew Traveler@UP_LordPlumber No, in my opinion, the under-barrel grenade is not much of a problem because of APS and SDS, as well as the TGM and so on. SPAM is also defensible because of SDS.
If they are nerfed, DICE should nerf their damage and trajectory.
The number of shots should be increased to about four for smoke.
- JWGrasli2 years agoNew Adventurer
Yup, Dice you must revert this. Totally unneeded change for ALL underbarrel ammo types and in a game like BF "1" max ammo dosent fit in. Has never been this low in BF games before.
Revert back to previous values.
If anything disable firing un-zoomed instead making zooming mandatory --> harder to use.
BF has always been like that with Mr Battlefield's saying in the past: easy to learn but hard to master.