Forum Discussion
Dutchie-Mario
2 years agoSeasoned Veteran
Wonder why this was.needed, didn't see a well commented "dev note", leaves the underbarrel useless.
UP_Hawxxeye
2 years agoLegend
@Dutchie-Mario
I would not be surprised if the change for the SPH somehow affected the underbarrel launchers too.
Cause there is no reason to nerf the smoke variety
I would not be surprised if the change for the SPH somehow affected the underbarrel launchers too.
Cause there is no reason to nerf the smoke variety
- YourLocalPIumber2 years agoSeasoned Ace
@UP_HawxxeyeAP too. I actually agree to nerf HE and Fire launchers because they got spammy even on bigger maps.
But smoke and AP should've stayed at max 3 ammo to help players move around and fight vehicles.- NekoNoShingekiV2 years agoNew Traveler@UP_LordPlumber No, in my opinion, the under-barrel grenade is not much of a problem because of APS and SDS, as well as the TGM and so on. SPAM is also defensible because of SDS.
If they are nerfed, DICE should nerf their damage and trajectory.
The number of shots should be increased to about four for smoke. - UP_Hawxxeye2 years agoLegend@UP_LordPlumber Yeah I forgot to mention AP nades too.
It is absolutely unreasonable to reduce the underbarrel nades to 1 each while also keeping their other values balanced around having 3. - 2 years ago
@UP_LordPlumber wrote:@UP_HawxxeyeBut smoke and AP should've stayed at max 3 ammo to help players move around and fight vehicles.
This exactly. Nerfing AP is huge. Anyone could have 3 AP. But you had to be using one of four weapons. And it wasn't OP to use.
Also I would argue HE is the worst of the bunch. Incendiary is just for Dozer.
- UP_Hawxxeye2 years agoLegend
Did DICE make any statements about this change since then?