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@JWGrasliPlus system just adds to the problems 2042 has, just another thing adding to the chaos and unpredictability. Finding a stable setup especially with how accurate weapons are there is no real need imo to change often. Silencers and ammo types sure, but not everything, weirdly enough you don’t even have an animation to change stuff apart from ammo it’s just instant, that’s not good for a Battlefield game. What’s even the point of the double zoom scopes? Introduced in FPS games just before 2042 came out, 2042 implemented them and also instantly made them kinda irrelevant. Oh wait I know why added them to the game they look great in gameplay trailers, adds depth to the battle.
The strength of a well balanced Battlefield game is never being fully prepared for the situation you are faced with, but that was almost 100% undone when 2042 came out. Hence why the plus system is one of the issues.
I like the idea of the system but it needs a massive overhaul if it returns in a new title, with the focus on making it not as casual to change stuff as it is now.
rest of the irrelevant stuff: Battlefield isn't a milsim game, it's never been realistic. 1942 had jetpacks in it. The animations instantly switching stuff is perfectly "good" for a Battlefield game. Double zoom scopes? Variable zoom? That's been in the games since at least BF2. Or you mean canted iron sights? No idea what you're referring to with "double zoom".
- doubleome2 years agoSeasoned Ace
Canted sights ind
Rest wasn’t about realism or milsim.
- 2 years ago@doubleome Variable/hybrid sights and canted sights have been in games for over a decade. MW3 had them and I'm sure a few games before that had them too. 2011 MW3 had the HAMR (which is also in 2042) and a magnifier. Actually surprised that we do not have a magnifier option in 2042 yet because there are assets for one in the game files. A magnifier would be incredible for a lot of guns that don't have access to the Ghost hybrid.
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