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Minimum would be shared ammo of 3 as there is 3 different types (AT launchers also have that). Thats the closest to previous 3 of each but instead if total 9 there would be 3. But the best would be 4 or 5 as thats the value most of the previous games gave had and a good compromise imo 😉 Remember still lot less than 9 which was up until now..
Cant compare to Hand Grenades as they have double/triple the power (kill radius) of the 40mm, even Scatter grenades are more powerful. Big difference.
So yeah DICE, how about this?
-> SHARED AMMO POOL!
Examples if you equip all types:
- Previously you had 3 of each for a total of 9.
- Currently you have 1 of each for a total of 3.
- New suggestion: shared ammo pool of maximum 5 total (or at least 3 shared).
That means if you fire 3 HE, you have only 2 smokes or 2 incendiary left or vice versa.
THAT sounds like a good compromise and good balance, right? Its also similar to previous BF games ie. BC2 had 4 in ammo, BF2 (2005) had 5.
I even recall that 2042 maybe had this shared ammo at launch but that they changed it in a patch, if so very weird..
Still the same with season 7, no change here apart from semi-reverting to only 2 AP grenades we got during a later season 6 update. I still stand by my suggestion of for example a shared ammo pool of 3 in total regardless of the type you use it for, thats a total of 3 compared to the old old total of 9. Or somewhere in between like I said, 5. Its just nerfed too hard right now, I barely see anyone use any underbarrel anymore.
- Lady_One2 years agoNew Ace@JWGrasli While I can understand smokes and APs, incendiary grenades are INSANELY strong, and HE ones are very good.
1 incendiary is enough, there should not be more. Fire in 2042 goes through walls and ceilings, which is what makes it so strong. If it didn't, sure, 3, but it does, you can cook people above you.
HEs will for some reason 1shot full HP people on a near miss. And besides that, they're still pretty decent. I think 2 for those would be fine, but having 3 would be too many.
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