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I assume the logic editor would allow a modding community to sort out things like weapon balance and obviously you could just exclude individual weapons for being over/underpowered.
It would be interesting to know if they did a balancing pass specifically as part of the remaster though or if they all keep their original balancing and behaviour.
Separating out the 2042 conquest/breakthrough into it's own mode from server creator probably helps with keeping official EA servers alive for the core experience. At least I hope it does as one of my problems with previous games was trying to find no admin servers with no map packs that you could just join and play without being micromanaged, and it became harder as time went on.
@DeeCay_DK_81 wrote:PAGE 2 of this discussion and not a single mention of "weapon-balance"....
How do you guys think this will play out?
Its to gimmicky for me and I enjoy the core-experience of the "olde" Conquest/Rush-gamemodes.
Not trying to find the hair in the soup, but info says the “experience” will stay up as long as there are players online.
Dunno why it’s such an impossibility for them to just let us have our own always-online servers. Maybe it’s a cost issue, who knows.
- Jesse1655 years agoSeasoned Ace@VOLBANKER_PC It's the price to pay for keeping servers FREE! Some of us don't want to have to pay more money every single time we want to create our own Custom Games when we already paid $60-100+ for the game itself !!!
The other reason is if every server was allowed to be permanent it would end up overloading the servers that run this and would otherwise cost them a ton of money in the end to keep the empty servers alive.
So the solution for you is very simple.
Make sure that someone is always in the server to keep it up and running.
Or just recreate it with your saved settings when you get back on yourself.
You and your friends still get your own server just like in Battlefield 3 and 4. The difference is that it's FREE but is removed if no one is in the server at all.
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