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Lady_One
2 years agoNew Ace
@KillerMcKraken Let's talk about the REAL reason.
Remember how BF4 had a TON of gamemodes besides the staples, like defuse, carrier assault, air superiority, squad deathmatch, gun master, chain link, CTF and more? Each of these gamemodes existed when its respective DLC happened (or, the base game happened), and then they would drastically fall off in popularity and there'd be 1 empty CTF server on a different continent that sometimes maybe gets players. And this was with BF4's player numbers.
Most people are not **that** interested in the non-CQ gamemodes. If there were 10 secondary gamemodes available at all times, no one would play any of them. DICE rotate a small selection of secondary gamemodes instead, so when people get bored of conquest and want 'something else' there's not 10 options to spread 2042's smaller playerbase out, there's a few that they are (ideally) rotating every week to keep things fresh.
Remember how BF4 had a TON of gamemodes besides the staples, like defuse, carrier assault, air superiority, squad deathmatch, gun master, chain link, CTF and more? Each of these gamemodes existed when its respective DLC happened (or, the base game happened), and then they would drastically fall off in popularity and there'd be 1 empty CTF server on a different continent that sometimes maybe gets players. And this was with BF4's player numbers.
Most people are not **that** interested in the non-CQ gamemodes. If there were 10 secondary gamemodes available at all times, no one would play any of them. DICE rotate a small selection of secondary gamemodes instead, so when people get bored of conquest and want 'something else' there's not 10 options to spread 2042's smaller playerbase out, there's a few that they are (ideally) rotating every week to keep things fresh.
- I_DYN4MO_I2 years agoSeasoned Ace
@Lady_One wrote:
@KillerMcKrakenLet's talk about the REAL reason.
Remember how BF4 had a TON of gamemodes besides the staples, like defuse, carrier assault, air superiority, squad deathmatch, gun master, chain link, CTF and more? Each of these gamemodes existed when its respective DLC happened (or, the base game happened), and then they would drastically fall off in popularity and there'd be 1 empty CTF server on a different continent that sometimes maybe gets players. And this was with BF4's player numbers.
Most people are not **that** interested in the non-CQ gamemodes. If there were 10 secondary gamemodes available at all times, no one would play any of them. DICE rotate a small selection of secondary gamemodes instead, so when people get bored of conquest and want 'something else' there's not 10 options to spread 2042's smaller playerbase out, there's a few that they are (ideally) rotating every week to keep things fresh.I get your point. Too many game modes + a small player pool = longer matchmaking times.
But you said it yourself - "BF4 had a TON of gamemodes besides the staples". Key word - "besides".
There's been countless posts on this forum and on reddit asking why rush is removed week in and week out. Every time I play rush the servers are full. It's a stapled mode and should remain a stapled/none rotated mode forever. It should not be rotated with random game modes all the time. That's what the featured game modes in portal are for.
- Lady_One2 years agoNew Ace@I_DYN4MO_I I don't much like that it's a rotated mode either as I prefer the smaller player count which leads to more sane fights, but DICE likely consider Breakthrough more popular than Rush (I wonder what the actual player numbers are?), or more worryingly have some legal obligation to keep Breakthrough around.
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