@EA_Atic wrote:
Do you have a link to the monitor that you are using? @RaginSam
Any screenshots how it looks for you would be also helpful
/Atic
Thanks for taking the time to reply. It was really bugging me and I felt frustrated that it seemed like I was the only one having this issue. Also, Thanks for motivating me to actually grab some screenshots and compare different settings.
After testing things, it's definitely more my preference and probably how I perceive the world. To be honest, I'm not that big of a fan when it comes to tactical and military type shooters. So I tend to gravitate towards more Arena type styles of games. There's just not much out like that unfortunately anymore. Battlefield has been the exception for a lot of reasons, but one of the big ones is the movement feeling so smooth and fluid compared to any other military type shooter. Nothing compares in my opinion.
My monitor is the BenQ EX3415R 34
https://www.microcenter.com/product/643171/benq-ex3415r-34-2k-uwqhd-(3440-x-1440)-144hz-curved-screen-monitor
I took a bunch of different screenshots. I played around with BFV first and tried to use the same settings I had been using for 2042 and I didn't really like them much. I landed on 88 FOV with ADS FOV ON. Longer sights and recoil felt a lot more manageable with those settings and I could spot people as well. So using the M2 with the 3x felt perfect.
So now I've been playing with 2042 settings, mirroring what I landed on in BFV, and its very playable that way. With 88 FOV, native resolution, and ADS ON people appear much further away. So instead of using a 1.25 - 1.5x scope, I'm now using a 3x comfortably when before the 2x TV sight was borderline too much.
Another observation comes from almost exclusively using the Rorsch MK4 since it was released. I found it much easier to aim at enemies that were wider using a stretched resolution versus a more crisp skinny character model. I tested this using my favorite 4.5 sight. I would maybe feel different being able to compensate using a higher zoom sight, but I really don't like the 6x and plus the glint. I still have to play around with this a bit though.
When taking the screenshots, looking at them, and comparing them to one another I put something circular up to the screen and in native resolution sights are in fact circles. I think playing on an Ultra Wide, the edges of your peripheral vision of the screen tend to distort your sense of scale even more then with a regular monitor. When you load into the game and you are at the Deploy screen, it was obviously designed for a regular 16:9 because everything is centered. With a stretched resolution, the entire screen is filled. I still have to check the UI elements to see if they're actually circles and squares, because they still look a little weird to me.
I still stand by making characters wider though. Even if everything is based off of real world dimensions, it doesn't translate that way in a video game. Looking at a screen versus our eyes in the real world, things look a lot different. I had a VR headset for a little while and was doing some racing in iRacing, and it was just so much easier to get a sense of scale and speed with my vision being completely utilized. There's obviously a ton more variables to that one, but just an example.