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RaginSam's avatar
RaginSam
Seasoned Ace
3 years ago

Scaling in BF2042

I’m not actually sure what to call this issue, so if you know a better term please let me know.


The issue is that everything looks stretched out vertically. Circles look like ovals on the native resolution. It looks this way on every screen that I watch a video about BF2042. It’s not a screen issue to be clear. It’s that the dimensions, scaling, or whatever is going makes everyone look very skinny and any circular UI element to look like an oval. This has been bugging me forever. I have to play with a stretched resolution to make the game playable, otherwise it just looks dumb to me. I don’t have this issue with any other game.

Anyone else feel like this? I can’t be the only one. I don’t remember feeling like this about other BF games. I’m going to reinstall BFV and see how that looks. 

12 Replies

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago
    @EA_Atic I just spent over half an hour typing a reply to this and the forums actually just deleted it for some random reason... wtf

    This is the monitor I'm using Benq EX3415R

    I wanted to say thanks for motivating me to try different settings and take some screenshots. The sights are actual circles when putting something circular up to the screen. The UI elements still look a little oval and like rectangles, but I need to spend a little more time paying attention to that. The game was definitely designed for 16:9 with things like the deployment screen being centered instead of taking up the entire screen, so I think that doesn't help my perception of scale when that's the first thing I see.

    I don't think it's the game anymore, and it's not my monitor. It's more to do with how I perceive things and my preferences. I honestly don't really like military shooters all that much, but Battlefield has always been the outlier and my favorite shooter of all time. It has always felt smoother and more fluid kinda like a very toned down Arena shooter if that makes sense.

    My preference is definitely characters that are bigger and wider, because that looks more natural to me in a video game setting. When using real world dimensions and applying that to a screen, it just doesn't translate well in my opinion. Things look too tall and skinny. VR is the only exception of that, but it's more than just a screen at that point.

    I appreciate you reaching out and replying Atic!
  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    3 years ago

    I believe the UI elements are rendered separately from everything else and overlayed on top of the game graphics. Some upscaling techniques such as FSR 2.0 render the UI at native 4k resolution for text clarity, but render the rest of the graphics at a lower resolution for increased performance.

    So the UI can be stretched, resized, and renderer at different resolutions and aspect ratios without it affecting the actual game graphics because the UI is being rendered separately and overlayed on top of the game graphics.

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