Serious Feedback concerning Jet Gameplay!
With the game freshly launched, it is obvious that there are some bugs that come with it. However, there are some concerning issues that need to be adressed in order to make the game long term playable.
Yes, there are other issues, that shall be taken seriously, nevertheless i'll strictly focus feedback on the jets and their physics.
Issues:
- Jets feel very sluggish: (Like flying freezers or bathtubs)
- Gun spread is too high
- Gun range too low
- Speed is too low
- Drag is too high
- Unintuitive speed control
- No Roll Cam off option
- Rear view blocking manouevring
- Cluttered Hud
- Bugs in the loadout menu
- Missing and incomprehensible missile warning
- No mouse liftoff input compensation
Summary:
The biggest problem i currently see is, that the jet physics are just not good enough to ensure long term motivation. May it be in learning to fly, mastering the flight, impacting the game in some way, aside from hopelessly spamming IR/Radar Missiles.
Apart from that, it will effectively prevent the establishment of proper dogfighting in this game.
The flight is unintuitive, slow and simply unfun. It needs extensive fixing and testing from dev and community side.
Recommendation:
- Remove or lower the drag coefficient
- Remove or lower the gun spread
- Increase Jet base speed
- Make Afterburner useful
- Increase Gun Range (given spread removal is not enough)
- Implement Roll Cam On/off
Great looks do not compensate lack of proper good gameplay.
Feel free to give feedback! 🙂