Forum Discussion
Not accurately, shots from other people are not accurately represented on your screen and that's been in battlefield since at least BF4 (when I started playing)
To address the broader topic of "netcode" in this game, the current system can be optimized, sure but that will not stop the things you are complaining about here.
The issue with "netcode" in online multiplayer games is that it's an unsolvable problem.
I agree that this generate frustration but I'm not convinced that it is unfair.
If you died behind cover from your point of view, the enemy player did not shoot you behind it, they did it fairly in the open before you jumped behind it.
You would have died to them anyway even if the system had no delays.
A better killcam system explaining what happened would alleviate a lot of frustration IMO
It's unfair to entertain high ping players when they can negatively impact a fire fight, and server stability.
Seriously
- 3 years ago
@777aTriXPeople with a high ping do not impact server stability, the issue comes from people with a fluctuating ping, and that's not going to give them an advantage, probably the contrary.
That's an accessibility issue, not everyone has access to a high quality fiber connection.- Ironhead8413 years agoHero
I can tell you from many years of renting servers and administrating them (all the way back to BF1942, just for reference) that "People with a high ping do not impact server stability" is just factually wrong.
That's why we used to have ping limiters on our servers.
- 3 years ago@Ironhead841 Not on that iteration of the game.
- sk1lld3 years agoLegend
@ugdpy wrote:@777aTriXPeople with a high ping do not impact server stability.
personal experience says otherwise.
Turn on VPN and game becomes much easier (clownface) - Answer HQ