@Trokey66 I understand you point of them being too effective in the close quarter battles currently, but that was my point. With the large maps we have, why do we have short range weapons? the damage and accuracy drop offs at such short range just means everyone fights in little clusters, with the rest of the map being driven (or more likely run) across by respawning players. Push the range of weapons out that are supposed to be effective at longer ranges and more of the map will be used, while at the same time removing dominance of SMGs.
If the other weapons get an effective range buff (with the balances I mentioned before) then the SMG would still be dominant (potentially matched by shotguns) at close quarters, but other weapons would be able to engage from further out than the SMG could.