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- 2 years ago@ATFGunr Nah it seems to be working as intended. Watching this persons video explaining the changes shows similar behavior. I think the close range + OHK Shotty just exaggerates the effect further.
https://youtu.be/EjljxCPx9f8?si=h0srggjoIeesdw4Y&t=201 - 2 years ago@ATFGunr It's 100% built-in aim assist for controllers now. It's completely insane. There are some videos showing the tolerances of it and the distance it attracts onto targets is massive. Like, "ADSing in someone's general direction" massive. It only goes to the body though, so that makes it perfect for shotguns like that.
DMRs, particularly the G428 are even a bit overtuned with it, imo. Two shots to body to kill and with the aim assist you essentially can't miss so you can just spam shots with confidence. DICE really needs to do something about it with the DMRs in particular, maybe make it much weaker or something.- 2 years ago@SVND0WN Yeah experienced the instant 2 tap with the G428 last night. They were at elevation right outside spawn and basically snap tracked the second you spawned. The whole thing is just hilariously unfun.
It's 150 ms for a sprinter to react to a starting gun. So initially 150 ms to push a button some aim down site time and snap to the target up to 6x scope. M&K is 150 ms to start moving the mouse to position + aim down site time. Sometimes you'll get good flicks, but never be as consistent as a controller assist at the push of a button. It can keep being done every 200 milliseconds, but spamming 3-4 times a target will degrade it. Obviously that's not enough so less recoil/sway and you're already dead after 2 bursts from most weapons.
Honestly though I don't think that's the worst result. I'm betting the real killer feature is assisting low visibility as long as it can see a smidge of your character model. Is that a player? Idk lets push a button and find out.
Praise Dice- 2 years ago
The 880 and 428 are getting abused right now. It makes no sense to have weapons like that with aim assist.
Anyone easily can see how console players are performing vs MnK players just by using accuracy and HS% rates that are publically available.
I have played with several streamers, some who play on console and some who play on PC, and I would say relative skill-wise, they are very comparable. However, accuracy stats tell a totally different story. Here are two I just played with the other day:PC Player - KD 8.9, HS% 14.6% (led server using VHX-D3)
Console Player - KD 3.9, HS% 21.7% (led server using the 880)On almost every weapon, the console players have both better accuracy AND better HS% by several percent. So if they were to encounter each other head to head, the console player will win more times than not, every time.
Then I compared the console numbers to one of the best PC players in the game, someone who has a ridiculous amount of hours in the game, and was one of the first to hit S999. When above-average console players have better accuracy and HS% than him, that's a problem. The playing field is not even.
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