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@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it. The single and only major benefit from aim-assist is getting to snap to someone's body, so it basically only benefits extremely low TTK weapons, like shotguns which are instant or DMRs. And that's why you are suddenly seeing a ton of people using the M39 EMR.
That data is meaningless. Assuming aim-assist even factored into headshots, it would still be meaningless because you didn't provide a total number of kills. And even with a total number of kills, it would, yet again, still be meaningless. Skilled players should have around a ~25-30% HS rate TOTAL, as in, of every single kill they have ever gotten with all weapons. In a single match? That could be 50-60% HS kill rate, if they didn't get a ton of kills. The more kills they have in a match, the lower that number will go, so I would be willing to bet that PC player killed significantly more than the console player. I also bet I've had some matches with ~90% headshot kill rates when I've been sniping, honestly. And that still means absolutely nothing. Hell, I have a 30% HS kill rate with the AK24 over 500 kills and a 76.5% HS kill rate with the DXR over 100 kills on PC. Compared to such a tiny sample size as in a single match, 21% isn't even that high of a HS rate when many people can have well over that amount for their entire lifetime stats.
Plus, how do you even know it was a console player? If they had the Xbox icon, it could have been someone playing through GamePass on PC.
@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it.
That's just absurd. So you wouldn't mind it being tuned back down in line with the other Battlefield games then?
Snapping to a target is such a huge advantage, and how do you think PC players aim exactly? We don't just snap to people and lock onto their heads either. I primarily aim for center mass and the recoil will naturally pull you up towards their head a bit. If someone is head-glitching or I can only see their head, then yeah, that's what I'm aiming at. It's much safer and easier to be consistent when aiming for center mass however.
Let's also not ignore the fact that controller players get a 25% reduction in recoil. You get snap onto target, which is 4x the distance of previous BF games, and then you also have a 25% reduction of recoil! To further help you stay on target, you also get slow-down and finally rotational assist. While PC players get absolutely ZERO assist.
The problem isn't just Console players, it's people using controllers. On Console you can only use a controller, so it's safe to assume that's what people are using, and it's just the easiest to correlate some of these crazy shots people are pulling off with controllers. Just to throw it in there, you can use MnK on Console as well with a Xim or other devices. You have access to many different cheap products that reduce the recoil further.
The statistics do matter and are accurate. You can look up different stats for different games, but generally controller players with strong assist mechanics do out perform mouse players on raw accuracy stats. There's a lot of different things that go into being a good FPS player, and aiming is just one of them, but it is one the most important factors.
Even if you have the best decision making, and great positioning, if you can't land shots, you're not going to do that well either. It's not that Console players or controller players are vastly outperforming mouse players in a round. It's that out of my 10 deaths that round 8 of them felt extremely cheap and unavoidable. There was nothing to learn from that experience, nor is there anything I can change to better myself. I'm getting tracked through the edge of the wall before I can even see them, and they're killing me with ANY weapon in one update.
- 2 years ago
@RaginSam wrote:
@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it.
Snapping to a target is such a huge advantage, and how do you think PC players aim exactly? We don't just snap to people and lock onto their heads either. I primarily aim for center mass and the recoil will naturally pull you up towards their head a bit. If someone is head-glitching or I can only see their head, then yeah, that's what I'm aiming at. It's much safer and easier to be consistent when aiming for center mass however.
But y'all get to use your whole entire arm vs our poor little thumbs KEKL /s
- 2 years ago@RaginSam If you are always aiming center mass, then that's you, it has nothing to do with pc vs. console aim assist. You will get outgunned every single time by someone that is only hitting your head while you are aiming center of mass and hoping the gun will aim for you instead.
Aim assist to body is okay on most weapons. It is too much on low or alpha TTK weapons, such as DMRs and shotguns. The tolerances need to be tweaked for each weapon class and then aim assist will be totally fine.
And I have no idea what universe you are living in where console players with controllers are "statistically" better than MnK players. You don't see esports players giving up MnK to use a controller vs. MnK players. This sounds like a giant you issue. The aim assist isn't even close to how bad you are making it out to be, even though it is definitely a problem on specific weapons.- RaginSam2 years agoSeasoned Ace
@SVND0WN wrote:
@RaginSamIf you are always aiming center mass, then that's you, it has nothing to do with pc vs. console aim assist. You will get outgunned every single time by someone that is only hitting your head while you are aiming center of mass and hoping the gun will aim for you instead.
Aim assist to body is okay on most weapons. It is too much on low or alpha TTK weapons, such as DMRs and shotguns. The tolerances need to be tweaked for each weapon class and then aim assist will be totally fine.
And I have no idea what universe you are living in where console players with controllers are "statistically" better than MnK players. You don't see esports players giving up MnK to use a controller vs. MnK players. This sounds like a giant you issue. The aim assist isn't even close to how bad you are making it out to be, even though it is definitely a problem on specific weapons.It's not a "me" thing. It's how people aim. I've been playing shooters all my life and depending on the game, you aim for center mass. In slower, more tactical type games like CSGO or Valorant is when you'd typically aim for the head specifically. The faster the movement, the more you aim for center mass. It really depends on the game and situation. There's a lot of nuance to that conversation if we're actually going to focus on that.
Why should there be any assist that snaps you onto target to begin with? How strong should it be? Why is it significantly stronger in BF2042? The problem is that no controller/console player ever wants to concede that any of the assist maybe too strong. They never want to compromise in the slightest.
You must not follow esports then. How many players, that play for money mind you, have switched to using controllers in Apex, Fornite, and COD? One of the most successful Apex pros switched to a controller last year because it was much easier to be consistent with it. Halo Infinite, and I've heard the others as well, is nearly impossible to be competitive when using a mouse. The aim assist is just way too strong to compete with.
In Halo specifically, controller players have FAR higher accuracy stats then similarly ranked mouse players. You can look that one up yourself and find that graph, it's very easy to find.
- Alethes2 years agoSeasoned Ace@RaginSam I concede (as I have before) that a.a. is too strong. It can be more of a liability—if not properly tuned—than a benefit. PC players should try it at some point (at a friend's place). I also concede that in rare occasions Console players will have an edge.
All that said, PC players must concede that under laws of physics it is far, far easier to aim on M&K than with a controller: hand movement on a flat i.e. linear two-dimensional plane vs. thumbs on a rotational three-dimensional space.
It is an unwinnable argument. Devs try to balance what cannot be balanced. Crossplay On will always be unnerving and unfair.
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