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@SVND0WN wrote:
@RaginSamIt is completely a you thing. I've been playing shooters competitively since Halo CE on PC in 2001 and UT2k4 after that. Even in UT2k4 you would always try to aim for the head (and this was a massive topic in the community because of how the headshot hitboxes were). Destiny 2 PVP currently has the most fast-paced FPS gameplay at a level that makes BF2042 look like it's a toddlers game and even in that you always go for headshots. Consistently landing headshots is what differentiates average players from the best players. It's what gives you the biggest advantage out of anything else because assuming all things equal, the first person to land a headshot always wins. It is the reason things like Aimlabs and Kovaaks exist. In BF2042, a headshot means one or even two bullets that you do not need to fire to score a kill even if you only land body shots after.
The assist doesn't give a significant advantage over PC with 90% of the guns in the game. On DMRs and shotguns specifically it can be abused in specific parts of specific maps. That's it. Otherwise, it could potentially put someone at a disadvantage at worst. It probably should not be increased any more than it currently is and the tolerances should be loosened when using DMRs in my opinion, but in the current state it is pretty fine. Shotguns don't matter because they aren't useful in the vast majority of scenarios.
Apex is a specific case because the aim assist physical rotates your character to face enemies. The aim assist in BF2042 isn't even remotely close to that. So yeah, it makes complete sense with how close up a lot of fights are in Apex that the aim assist there could be abused in really aggressive ways. Can't really speak on COD/Fortnite/Halo Infinite because I'm not interested in those games and haven't played them. If they also have the rotational aim assist then it would apply the same as with Apex, but that isn't even really a "controller vs. mnk" debate, it's a "using auto piloting aim assist vs. manual aim" debate at that point.
If you can't admit that the snap onto target isn't over-tuned then we can't have a good faith discussion about it and there's nothing left for you and I to discuss. I also have a hard time taking someone serious that claims to have grown up playing arena shooters, but now prefers to play with a controller? If you truly played on PC for that long, and played at a high level, how on Earth do you end up preferring a controller to a mouse? It feels awful to me to use a controller once I got used to playing with a mouse. I grew up on console and played that for years. If I could only play shooters, but had to use a controller, I'd find a new hobby.
You refuse to use any nuance in this conversation. It's not a black and white topic when talking about aiming. It really depends on the game, weapon, how aggressive you're pushing, and so many other factors. I try to aim between the shoulders lined up with the mid-line of an enemy. So if you made a cross going from their head and across their shoulders, I aim for the middle of that. I call that center of mass, but others might call that something different. You can look up my stats and compare them to yours. I get head-shots plenty of the time and I must be doing something right. Your profile only has like 127 hours of playtime. Is that your only account?
I used to play a lot of Destiny 2 and mainly focused on PvP. I was top 500 in several different playlist and probably had somewhere around 4k hours in that game between a couple different accounts. D2 PvP is a complete joke, hence why I don't play it anymore. Peer to peer is just pure trash and is so easy to abuse. Tons of streamers from the EU would play on the NA servers and abuse the hell out of the P2P to gain a huge peekers advantage. Destiny also has bullet magnetism and some of the STRONGEST aim assist I've tried. I would argue that BF2042 plays a lot faster actually. Crank that FOV up and play Redacted.
@RaginSam wrote:(...) If you truly played on PC for that long, and played at a high level, how on Earth do you end up preferring a controller to a mouse? It feels awful to me to use a controller once I got used to playing with a mouse. I grew up on console and played that for years. If I could only play shooters, but had to use a controller, I'd find a new hobby. (...)
Well, the debate on the inherent difficulties in aiming with a controller vs. M&K is then over, isn't it...?
- 2 years ago
Nice, let's reduce the snap aim cooldown to 200ms which is faster than any TTK for SMG, AR, or LMGs, so the cooldown would be done before you kill the first target.
https://twitter.com/BFBulletin/status/1725891148584026479?s=20
- 2 years ago
@Adamonic wrote:Nice, let's reduce the snap aim cooldown to 200ms which is faster than any TTK for SMG, AR, or LMGs, so the cooldown would be done before you kill the first target.
https://twitter.com/BFBulletin/status/1725891148584026479?s=20
I'm not a console player, can you explained what is to snap?
I saw that twitt but I dont know what is snap cooldown 🤒
- RaginSam2 years agoSeasoned Ace@Natilla4Real It literally snaps your reticle quickly onto a target.
Imagine a box around your opponent that's more than double their size, long as you're inside of that box, you crosshair will snap to them.
The cooldown is how often that mechanic is allowed to pull you onto target. At 200ms, or 1/5 of a second, it will pull you onto target and refresh faster then you can kill someone in the game with most weapons. Basically, the cooldown doesn't do anything at 200ms. - 2 years ago
@RaginSam wrote:
@Natilla4RealIt literally snaps your reticle quickly onto a target.
Imagine a box around your opponent that's more than double their size, long as you're inside of that box, you crosshair will snap to them.
The cooldown is how often that mechanic is allowed to pull you onto target. At 200ms, or 1/5 of a second, it will pull you onto target and refresh faster then you can kill someone in the game with most weapons. Basically, the cooldown doesn't do anything at 200ms.It's not just snap that does this. In this game, from my experience, just turning on slowdown will cause you to snap aim while hip firing. You don't even need to ADS. And it will track a player as they run by you. Unless that's been changed, which I doubt.
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