Forum Discussion
4 Replies
- ATFGunr1 year agoLegend@CDNAngryPenguin Hugely annoying. I don’t expect them to fix it, or do anything else at all. The new UCAV is still coming, but that’s content already created. The 45hz servers they rent are part of the issue. The various gaming clans would have rented 60hz servers and been happy to pay for it… but of course that’s not an option. I’m not bitter 😉
- sk1lld1 year agoLegend
I think micro stuttering is a product of DirectX 12 and not the game it appears on almost all DirectX 12 games. It appears to be a product of how DirectX caches shaders.
This is a Microsoft issue.
- ATFGunr1 year agoLegend@sk1lld Hmmm, interesting. I haven’t played a ton of newer games (just BF and a couple of Star Wars games lol) so I’ve always assumed it’s 2042. I thought OP was taking the network stutter. With the network graph on, I can see some servers have significant stutter, very short and sharp peaks and valleys. If it was your heart line you’d be doomed. I can both see and feel it as well as looking at the graphs. There’s bigger lag spikes but most often it’s a tight jagged line. Is that not micro-stuttering?
- Lady_One1 year agoNew Ace@sk1lld It's not. If it were, it would only happen once. It does not only happen once. 2042 compiles its shaders during the load screens, you can see this by seeing how long it takes you to load, and then updating your drivers. Not just that, it compiling its shaders then gets me to time out from connecting to matches the first time I encounter a map after updating my drivers because apparently Intel's compiler takes just a bit too long sometimes. A bug I've reported, that should be incredibly easy for DICE to fix... But oh well.