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The lore in this game is so silly. Just give us US vs Russia with the actual uniforms of the ground forces. I miss the days of seeing a pilot who ejected (coward go down with your ship) running around in a pilots outfit. I miss being able to see what loadout someone has just based on their uniform. I miss seeing actual soldiers run around.
It's super silly that American specialists can fight on the Russian side and vise versa.
- 4 years ago@OskooI_007 Because they're supposed to be mercenaries, "no-pats" as in non-patriots. They're from all over the place too (UK, Iran, Germany etc.) in an attempt to reinforce this.
DICE just doesn't know how to delivery narrative/lore/world building through multiplayer, and I hope they abandon any efforts to attempt to do so moving forward. Leave Marcus and his studio to handle the narrative entries, and stop wasting time trying to make some kind of story to underpin 2042. Just make it a good/fun game, which seem to be too tall an order to begin with.- OskooI_0074 years agoSeasoned Ace
@edgecrusherO0 EA's website says the specialists are forced to choose a side in the proxy war happening between the USA and Russia.
"A food and fuel shortage ignites a shadow war between the US and Russia. To maintain plausible deniability, both sides field No-Pat Task Forces as proxies in escalating conflicts over resources – promising the refugees a piece of what's left."
https://www.ea.com/games/battlefield/battlefield-2042/the-world-of-battlefield-2042/how-we-got-here#brink-of-war- 4 years ago@OskooI_007 They're essentially mercenaries, not soldiers for one side or the other.
Honestly, I wouldn't waste any time trying to make sense of any of this. It's all so poorly thought out and communicated (man, ain't that the truth for EVERYTHING in 2042) that it's just going to result in frustration and contradictions.
Amazing that we went from fantastic campaigns that could build an emotional attachment to a freakin tank in a few hours, but now they can't even get the very basic foundational building blocks of world building/story/narrative when they can't deliver it through a campaign (which is WAY easier to deliver story/narrative/world building).
I hope they're taking some lessons from Elden Ring on how to tell narratives through world design though, because FromSoft are basically running a master class free of charge.
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