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Sorry but AA in battlefield 2042 doesn't work like this, if you have your crosshair on a corner and a player runs out it will not track on its own, you still have to put input into the stick. Sticky aim aids in tracking but does not do it for you. Its not like COD AA, it does do this. Then there is the visual clutter you speak off. I haven't tested everything but have with smoke, video below. There is no aim assist of any form whilst a player (shooter or target) is in smoke, zero. It will not track or snap to a target in smoke. The 25% recoil reduction is in place due to the different inputs. I have demonstrated superior aim with a mouse (noob mouse player btw) compared to my aim as a controller player and I am known for having very good aim. If I can control recoil as easily as that with a mouse what can a player much better than me do. I also demonstrated in same video that AA doesn't aid recoil control either.
On movement, please don't get me started on that, video soon. Simply put pc movement is superior. What many pc players do no realize is that on a controller when running and then having to take your thumb off the stick to press say jump. In the time it takes to do that and then return to the stick, you are not in control of your aiming. The time that it takes to do this, if a pc player is looking at you, you are dead. Thumbsticks are analog also, response isn't instant, there are build in dead zones plus response curves. To strafe it takes time to build up speed, keys are digital, movement is instant. Strafing speed will always be faster with a keyboard. So many more things I could say. But will leave it at that, break is over.
PC recoil vs Console Recoil - https://youtu.be/Qytkvh8bzng
Does AA work in Smoke - https://youtu.be/NE-d8ybl4os
@YT_SMKGAMING wrote:Sorry but AA in battlefield 2042 doesn't work like this, if you have your crosshair on a corner and a player runs out it will not track on its own, you still have to put input into the stick.
Wrong. Yes it does track on its own. I've seen it many times when I turned aimbot on. Normal aimbot, not auto rotation aimbot, aka the kind of aimbot that isn't supposed to do that.
- 2 years ago
@BFPlayer10No it doesn't, I look forward to your video evidence on this. You always have to have input on the sticks to have tracking help out. You literally haven't mentioned a single proper name for the forms of AA in the game. Aimbot? You referring to snap aim? it snaps to target, but does not track either
- 2 years ago
@YT_SMKGAMING wrote:@BFPlayer10No it doesn't, I look forward to your video evidence on this. You always have to have input on the sticks to have tracking help out. You literally haven't mentioned a single proper name for the forms of AA in the game. Aimbot? You referring to snap aim? it snaps to target, but does not track either
I'm going from ingame experience. Any player can walk in front of your crosshairs and it will drag as the player passes by. This has been confirmed by Quagsie in an Enders video on crossplay over a year ago. Sorry, I dont clip footage of stupid stuff like this. I will call aimbot what I like. You know very well what I'm talking about, no need to make me conform to terms i will not use.
- 2 years ago
@BFPlayer10Not if there is no input on the sticks. A player standing still and player runs past, nothing will happen. All the information I have on aa in Battlefield has come from Julian Manolov aka _jjju_ who helped code AA in battlefield since BF4. Plus my hundreds of hours testing it in portal servers
- 2 years ago
@YT_SMKGAMING wrote:@BFPlayer10Not if there is no input on the sticks. A player standing still and player runs past, nothing will happen. All the information I have on aa in Battlefield has come from Julian Manolov aka _jjju_ who helped code AA in battlefield since BF4. Plus my hundreds of hours testing it in portal servers
Fair enough. I never said you don't have to be moving for it to work. Regardless, regular aim assist as you might call it should not be doing that. That is a trait of "rotational aim assist". Bugs do occur in this game from time to time.
As for movement on a controller, nothing is stopping anyone from mapping movement to the d-pad, jump to LB, and crouch to RS. I own a controller with paddles and I can assure you, it is not necessary to use paddles because I use the exact same controller mapping on a regular controller (paddles mapped to the sticks, and sticks disabled to prevent wear & tear).
Changing controls should not be seen as anything above casual. If someone is going to spend an average of 2-3 working hours to pay for a video game, it should be expected that they can spend a few minutes in the settings menu to change their settings. The definition of casual in modern gaming is becoming a synonym for what we used to call being completely brain-dead.
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