4 years ago
So many bots...
I find no satisfaction playing against bots. Just trying to find a game is difficult enough. When I do, it's half full of bots. 128 player game in Breakthrough and there are a couple of dozen play...
@FlatChat wrote:I'm in a game, some problem finding one, IF being in Australia is the problem, then I don't know why that would be. Particularly when I have NO trouble getting in game in BF4, BF1 or BF V. I have a fast connection.
The major problem is the lack of players in 2042, with lobbies full of bots to compensate. I'm in a game now, but frankly it's not fun playing against a team that is 80% bots...
Hi @FlatChat ,
@filthy_vegans is absolutely right in his observations with regards to your trouble, unfortunately.
That you write that you "have a fast connection" is a frequent misconception many players have on how they connect to a global multiplayer game online. Your speed on your internet line is typically not the real problem at all, as games like Battlefield typically do not need line speeds higher than around 2-3 Megabit/s downstream to you and like just 700-800 kilobit/s upstream from you to server. Most connected with a fixed line to the Internet can fulfill those requirements.
Where your problem is is actually in the latency. And that is among the top most important aspects in any multiplayer FPS game! Next to this, we also can look at your jitter of the connection, which is an expression of the variance of your latency over time, as that is also a real 'killer' for the game server.
The latency is what makes you potentially completely blocked from accessing a given server, as aka PC players of previous Battlefield games typically would dictate a latency of max 100milli seconds as max limit for access to their hosted servers. Now EA have not been transparent on their servers, network infrastructure or internal cutoff points to merge players together, but there are bound to be some, as technically the servers simply drop a gievn client (a player) if the latency goes above certain timeout limits for response times. Aka it doesn't matter "how fast" your line speed is (aka 100 MB/s) if your time to send that to the server is above 800 milli seconds, due to the travel distance for the signal to go from your location to the server location.
Best case possible of your Australian latency to various cities going through optic fibre all the way can be found here:
https://wondernetwork.com/pings/Sydney
So now try and look at your potential latencies to BF servers hosted in aka: Japan, Singapore, Europe, USA...
And due to the practical layout of the Internet and all the nodes that you typically will need to go through to reach a European based BF server, your latency from ANZ to our servers in aka Rotterdam are typically around 600-800 milli seconds.
@frekwalda1 That is interesting and also seems to support the idea about certain regions (e.g USA) having a higher 2042 player base than others when compared to e.g. BFV.
Maybe those regions haven't been as willing to jump into 2042...
#1. How do you know which players are bots?
#2. Cross play is enabled and 90% of the console players play worse than who I think are bots
You can also see [AI] appended to the bot name when the bot is spotted in sights or by other means. I usually play as Caspar, so spotting bots (and others) with the drone is easy. You can see the AI name in this grab from the somewhat amusing video by jackfrags on the short lived zombie paratroopers from hell mode:
The only good thing about bots is that they don't do revenge kills...
Oh, and they don't sneak up on you and cut your throat.
One of the more interesting things from that video, is that you can see the damage radius for fragmentation grenades in BF2042. E.g. where the zombies move back to form a circle around the grenade. In real life (being ex Australian Army), the damage radius would be much greater for a frag (e.g. for M67 or F1) - 15 metres (and up to 230 metres). The zombies have moved less than 5 metres which is the kill radius of a M67 or F1.
@k1u73 It may depend on when and where you are playing as to the number of bots in a game (if any). I'm level 95 and have seen them for a while now.
Bots pop games in the absence of human players.
My understanding is that if you are playing in a region that has a relatively large 2042 player base, then chances are you may not see any.
Elsewhere the story will be different.
I played over the weekend (from Australia), both days in Breakthrough 128 players, and when I managed to get into a game (9 to 5), the teams were at least 80% bots on each side. I can easily see this as Caspar with a drone, I just scan the whole team. This changed however so that later in the day (after 5) there were no bots - all human players. It may be due to US players coming on line at that time, I'm not sure.