@TTZ_Dipsy In the first weeks of the game I had myself and three friends and we tried running as a squad with a soflam guy, and three M5s with one of as Angel to reload.
It was pointless.
Any intelligent pilot would just turn and burn upward, and if you fire they magic flare and you miss and have the exact same problem you would have firing stingers. Only braindead players would stick around when they got locked on and you didn't need a soflam for them anyway.
It was vaguely useful against ground vehicles but I never had much trouble hitting a vehicle from within the range of a soflam lock in the first place, and now that there's the Liz TGM I'd rather just use that for anti-vehicle shooting.
For it to be useful it'd need to:
* Be at least 600 meters range if not 800.
* Other players stingers & M5's can lock on from 200 meters more than non soflam targets.
* Improved guidance. Instead of typical trajectory, a soflam lock on missile will do a "Javeling" style extreme upward launch before coming down again, helping to avoid obstacles & terrain.