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Wildflower-Brav's avatar
3 years ago

Specialist Tier 1 Mastery Re-adjustment?

Since the game debuted a couple years back in early October, I have been playing Battlefield 2042 rather consistently to this day and while doing so, I took notice to some of the Specialist Tier 1 requirements.

While most are pretty straightforward and achievable by the average player, some are still too "grindey" despite having the means of progression updated for a more consistent progression.
Specialists like Boris and Blasco, are both very applicable and require less manual action for Mastery progression, but the requirement pools are still far too large.
By the time an average player starting the game today as of writing has their Blasco or Boris in Tier 1 without boosting it in some hosted server, there would be a new Battlefield-title up.

For example: Boris is part of the original Specialists involved when the game was released, and as of writing, I am still only halfway through the progression--with a plethora of other Specialists already over Tier 1 Mastery. Boris requires 60 000 points of damage inflicted with an automated turret. Not only is the turret very susceptible to small-arms fire, it is AI-controlled and can be inconsistent. Both having effect on progression.

Blasco requires 8000 Enemies disrupted or Spots blocked. A player can get this count to 2400 in CO-OP vs. AI-lobbies before the Mastery Progression has to be completed within PvP-lobbies, and that's where the consistency falls flat, because an average player can get maybe a maximum of 30 to 50 Spots Blocked and Enemies Disrupted per game, slightly more if they only grind in Breakthrough.

Both of these Specialists' Mastery Progression pools could be easily halved and they would still be a Mastery Challenge for a player who has more time to play Battlefield 2042.

9 Replies

  • @Wildflower-Bravo Class masteries in general are super weird and wildly different when it comes to requirements.

    I've done Macays T1 in less than 2 days, mostly flying in a helicopter. Same for Casper. A single evening in 128 Breakthrough lobbies flying around in a drone and spotting hoards of enemies 0 to T1 with no sweat.

    Then there are Crawford and Irish. They require you to specifically use their gadgets in a very specific environment. Just by playing the game it would take stupid amount of time. By playing BR and camping high traffic area it can be done somewhere within a week if you don't sweat too much.

    Boris I don't even care about his T1. Plain stupid.
  • xVulture's avatar
    xVulture
    Seasoned Veteran
    3 years ago
    @Wildflower-Bravo As our beloved LocalPlumber stated, some are fairly easy to T1 and some seem impossible. Boris is difficult now because they nerfed his gadget into oblivion. At least they added damage to it making it somewhat easier.
    Crawford has he same problem where his gadget is nerfed.
    Blasco is pretty easy though, like Casper you just gotta put in time. Find the right corner/spot to set her gadget down so it won't get destroyed in a second and you'll be fine.
  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @xVulture Boris was always difficult. Before the big nerf two out of three turrets disintegrated immediately after placing them. Now they barely do any damage. I believe reducing the observation cone could improve the turret in being more reliable.
  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @Wildflower-Bravo Blasco was most likely the easiest to get to T1. Sure I mainly play breakthrough, but if you play her as an infiltrator, and shield your fellow teammates while pushing forward.
    For me Sundance took the longest time to get their assists and kills in.
  • @kregora I got off pretty easy with Sundance's T1, back when K10 was meta and the first season was released. Just camping above the Exposure's middle-point for cluster kills while everyone rushed in for Metro-type CQC.

    What my friends tell me now is that Sundance is pretty much hoping for more than a single kill per throw, and that sounds excruciating :' )

    Especially with no AT/AA-grenades for them anymore.
  • @xVulture Definitely. It is just very jarring to see the numbers rise in dozens instead of a hundred+ per match. And with some maps and team orientation, it can become hopeless to manage sightlines and finding clusters of enemies/teammates.
  • Got to agree that Dice need to revisit some of the requirements again. Most are straightforward, but some, like Boris and Crawford, could do with a readjustment.

  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @Wildflower-Bravo I completed T1 with Sundance, when the Anti-Armor grenade actually went for the vehicle you were aiming at, and not a random jet or helicopter 500m away, and when a hit counted as kill assist for the passengers, when someone destroyed the vehicle.
    I put way over 200 hours in the mastery of Sundance. And most of the time I was in the same situation current players are, because only the scatter grenade was tracked.

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