Specialist Tier 1 Mastery Re-adjustment?
Since the game debuted a couple years back in early October, I have been playing Battlefield 2042 rather consistently to this day and while doing so, I took notice to some of the Specialist Tier 1 requirements.
While most are pretty straightforward and achievable by the average player, some are still too "grindey" despite having the means of progression updated for a more consistent progression.
Specialists like Boris and Blasco, are both very applicable and require less manual action for Mastery progression, but the requirement pools are still far too large.
By the time an average player starting the game today as of writing has their Blasco or Boris in Tier 1 without boosting it in some hosted server, there would be a new Battlefield-title up.
For example: Boris is part of the original Specialists involved when the game was released, and as of writing, I am still only halfway through the progression--with a plethora of other Specialists already over Tier 1 Mastery. Boris requires 60 000 points of damage inflicted with an automated turret. Not only is the turret very susceptible to small-arms fire, it is AI-controlled and can be inconsistent. Both having effect on progression.
Blasco requires 8000 Enemies disrupted or Spots blocked. A player can get this count to 2400 in CO-OP vs. AI-lobbies before the Mastery Progression has to be completed within PvP-lobbies, and that's where the consistency falls flat, because an average player can get maybe a maximum of 30 to 50 Spots Blocked and Enemies Disrupted per game, slightly more if they only grind in Breakthrough.
Both of these Specialists' Mastery Progression pools could be easily halved and they would still be a Mastery Challenge for a player who has more time to play Battlefield 2042.