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Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
@Noodlesocks wrote:Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
This is it though - fixed, faceless classes literally all look the same. It's interesting that now the classes have faces, there is a problem with oversimilarity.
All the Tier 1 skins for all the characters have masks (apart from Rao, IIRC). I wonder whether this will become less of an issue as more players reach the S001 level.
It's also my understanding the the networking overhead with 128 players is a big factor in the CPU-limited nature of 2042's graphics performance. I would worry that enabling face customisation, for instance, might add to that. Weren't there clips - released a couple of years back - showing facial customisation for the game? Maybe that's why they were dropped.
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