3 years ago
Split Consoles form PC's
I know it may be an unpopular opinion and that it may not take effect in 2042, but they should split up PC's from consoles in the next game at least if they are going to keep cross play. The spec dif...
@RaginSam wrote:
@AngrySquid270 wrote:I hope they do too, mostly because I am tired of the constant bitching and whining about it from the PC guys, every other day there is some new thread about it or about these mysterious god-like "super-powers" granted by aim assist.
Look at the statistics. I have triple the hours you do, but you outperform me in HS% with a lot of the hard to use smgs with a controller! I’m using a super light x on a 20” mousepad with low sensitivity. I sit at a desk with a low latency monitor.
My 122 kills with the K30 isn't a meaningful sample size; that's a junk data point.
For our most used SMG, the MP9, we have identical HS% at 20.3%..
Here's what those stats also say.
My MP9 hipfire kill% = 2.9%
Your MP9 hipfire kill% = 21.4%
You go for hipfire kills 7x more than I do, yet we still have the same HS%. Yet you claim this as evidence that Aim Assist is out of control in favor of console?
Further I'm probably an outlier among consoler players. I've been playing the franchise for 20+ years. I trade everything for accuracy control. I run low sensitivity. I run the minimum FoV. All my attachment choices are for accuracy. And as mentioned I rarely hipfire. Compare my accuracy stats to the next 5 console players that kill you; I'd guess mine are better.
Let's look at another stat. KDR between BFV and BF2042.
I went from a 2.8 KDR in BFV to a 2.09 in BF2042
You went from a 3.16 KDR in BFV to a 5.14 in BF2042.
And yet you are claiming to be the victim of crossplay?
Just split the consoles from PC. Neither side will ever see it as fair, the debates are just emotion and hyperbole from both sides. Have the last word.
@AngrySquid270I played a bit different in BFV than I do in BF2042. Plus, the maps fit my style more. Comparing different Battlefield games isn't exactly fair either.
Your stats MP9:
Kills: 454
Accuracy: 24.6%
HS: 20.3%
My Stats MP9:
Kills: 2,489
Accuracy: 16.3%
HS: 20.3%
I also setup my SMG's to have low recoil for hip firing and I push VERY aggressively when I equip it. I exclusively use it in CQC. I'll hip fire, then going into ADS to clean up.
The K30 perfectly illustrates my point. Not having attachments and experience with a weapon and you out perform a mouse player.
You forgot to mention my overall accuracy. The HS% is a sub percentage of Accuracy. So, I land 20% HS of 15%, right? You're still hitting more shots with a gun that's harder to use for a mouse player.
I'm not saying that I'm a "victim" of cross play. It's that my jaw drops at all the times I die to some crazy shot, almost always done by a controller player.
Any interests in collecting the final scoreboards across many matches from many players, so we can make real statistics based on real hard factual numbers? This way we can get a better grip on reality on similarities and differences in performance for players across the 3 platform.
If so, happy to do the collection of the scoreboards in my direct inbox here on this forum. I can then anonymize the player names and start publishing the summarized data out to you all.
Many questions we have today will thereby be enabled to be answered by factual objective hard data.
Let me know you thoughts?
Guess it depends on the game, but controller players have higher accuracy in Halo and Call of Duty.
Halo
https://www.reddit.com/r/pcgaming/comments/r4pqtl/top_kbm_players_are_barely_over_the_50th/
Call of Duty developer quote:
"When we did the last game, one of our biggest concerns at that time was players on mouse and keyboard versus players using controllers. Finding the balance on that. It’s an interesting thing, because I wish it was a linear spectrum. You can see that a very highly skilled player on mouse and keyboard is fantastic compared to controller. Everybody else on a mouse and keyboard seems to be at a disadvantage statistically, is what we see."
https://venturebeat.com/games/infinity-ward-answers-modern-warfare-ii-questions/
@OskooI_007 wrote:Guess it depends on the game, but controller players have higher accuracy in Halo and Call of Duty.
...
"When we did the last game, one of our biggest concerns at that time was players on mouse and keyboard versus players using controllers. Finding the balance on that. It’s an interesting thing, because I wish it was a linear spectrum. You can see that a very highly skilled player on mouse and keyboard is fantastic compared to controller. Everybody else on a mouse and keyboard seems to be at a disadvantage statistically, is what we see."
Thank you @OskooI_007 ,
And YES, exactly the kind of stats we need to see for BF2042 to determine the factor the player's gaming platform provides in player's success in the BF2042 game!
And YES, it totally depends on each game. So numbers from one game cannot be used for this purpose to make the case for other games. As it is the developers that fiddle around with the parameters that decides how our control inputs are deciphered and then changing the movements/aiming/trigger actions in the game itself.
Btw, I am very surprised to see such a very high accuracy rate in that other non-EA game you had data from. It is much much higher versus our accuracy rates in Battlefield. Also the aim assist shown in the video is like robot precise automation, and far away and much better then anything we have in the BF game. So that may also explain the insane high accuracy also.
The Developer shared an important notion. Namely that the accuracy spectrum across the players from noob to average to top 100 is far from linear!
And that is one of the biggest challenges for making FPS games interesting for everybody. But in these provided graphs we can see that they have managed to bring them somewhat close and that the two platforms do overlap with each other. Ideally they should be brought closer, so here they should turn down just a bit the aim assist for the consoles. Also another thing to observe is that we are within just a 5-7% margin, which is really minor when looking at the bigger picture.
Also great to observe that the very good players are still able to become substantially better than the average player, as this indicates they have still a relevant learning curve within the game and it has not been fully dummed down. Having a learning curve ensures the game has long-term durability, and that with more practice comes better results. And that is the encouraging incentive to players and important to keep them around and coming back to play more.
@BFB-Praetorian wrote:
@CyberDymeWould these stats be all that useful in regard to Battlefield? I've never played Halo but the few CoD's I tried had small heavily segmented maps. Even the longest distance in terms of player engagement would barely count as medium range in BF.
In terms of gathering data would 'Battlefield Tracker' be useful? They used to record individual weapon accuracy with each gun across all major platforms.
Hi @BFB-Praetorian ,
We cannot use this data from other games to compare or make anything meaningful out of it for the BF2042. But the methodologies and the findings for BF2042 would follow the same principles, but it all would and should rely on gaming data entirely collected from the BF2042 game only.
If we had things around today for BF2042 as BattleTracker or BattleLog, then that would be extremely helpful indeed. And essentially we would not have these ongoing heated arguments between the different game platform players now playing together in cross-play, as having the performance numbers tracked officially would put most claims to rest.
I would without having to ask anybody here online be able to pull out BattleLog game records from aka 1,000 games on the Discarded map in All-Out-Warfare mode. And then be able to tell with certainty things like:
Essentially many questions/disputes we have today would be able to be settled by hard objective facts instead of current conspiracy theories or indeed well-meant gut feelings.