Forum Discussion
If I remember rightly BF4 / BF1 both had 5 player squads then BFV went back to 4.
I personally wouldn't mind bigger squads but I don't think they will change BF2042 squad sizes at this stage
@RayD_O1 wrote:
@elrod_af
If I remember rightly BF4 / BF1 both had 5 player squads then BFV went back to 4.
I personally wouldn't mind bigger squads but I don't think they will change BF2042 squad sizes at this stage
@RayD_O1 Battlefield 2 way back in 2005 had 6 man squads and in my test tech and beta feedback I recommended 8-10 man squads due to having 128 players. Larger squads would make teamwork much easier because with the current system we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-) so it artificially breaks up squads when squadmates have to spawn on a flag that is likely 150-200+ meters away. And as you said BF4 and BF1 had 5 man squads and all 3 of those games had better squad cohesion as a result.
- Anobix2 years agoSeasoned Ace@ragnarok013 I think having larger squads falls back on only the squad leader being spawnable (minus having a beacon or something else). Otherwise clearing out a point could be harder than clearing a kitchen of cockroaches.
But as I've mentioned before, I really would have liked to have had larger parties than 4.- cso77772 years agoSeasoned Ace
@AnobixBattleBit has 8 player squads and it works fine (with 128+ players at least).
It can make it harder to capture a flag, but this can actually be an advantage. Fighting over flags becomes way more intense, it makes each flag feel like a battle on its own. In BattleBit fighting over a flag can take much longer time than in 2042, it is not just a case of killing a few enemies and capturing. You have to kill a lot of enemies and this requires many players working together. BattleBit has a 'epicness' to the fighting because of the intensity and 'brutality/chaos', which is missing from 2042.
Furthermore it makes 'lone-wolfing' more difficult - the chance of running into a larger squad is bigger.- Anobix2 years agoSeasoned Ace
@cso7777 wrote:@AnobixBattleBit has 8 player squads and it works fine (with 128+ players at least).
It can make it harder to capture a flag, but this can actually be an advantage. Fighting over flags becomes way more intense, it makes each flag feel like a battle on its own. In BattleBit fighting over a flag can take much longer time than in 2042, it is not just a case of killing a few enemies and capturing. You have to kill a lot of enemies and this requires many players working together. BattleBit has a 'epicness' to the fighting because of the intensity and 'brutality/chaos', which is missing from 2042.
Furthermore it makes 'lone-wolfing' more difficult - the chance of running into a larger squad is bigger.Thanks for responding, I bought Battlebit but have only played a handful of hours or so (rank 20 I think or something) and had forgotten about the size of the squads. The UI for that game needs several more passes, but it is very promising that's for sure.
- ragnarok0132 years agoHero+
@Anobix wrote:
@ragnarok013 I think having larger squads falls back on only the squad leader being spawnable (minus having a beacon or something else). Otherwise clearing out a point could be harder than clearing a kitchen of cockroaches.
But as I've mentioned before, I really would have liked to have had larger parties than 4.6 man squad BF2 has squad leader spawn if my memory is correct but BF4/1 which had 5 man squads didn't enforce squad leader spawn. However with the current prohibition of spawning under fire since midway through BF4 we almost have a squad leader only spawn since you frequently cannot spawn on a large part of your squad.
- Its_Travis_1992 years agoHero+
And honestly this restriction not to be able to spawn on a squad mate under fire is stupid anyway or just bad executed.
Cause you can also not spawn on squad mates where a enemy is too close too even if he doesn't get shot or attacked in any way. Also on the other hand you can spawn on one who might seem safe at the moment, you spawn > you get sniped > dead. Or a moment later someone comes around the corner and kills you.
Imo it doesn't do us a favor at all.
I think it was back in BF4 where it said he is under fire but he was just close to an enemy, which was actually in a different room than him but just close. But a massive wall inbetween them.
#DICEpsl
Greets, Travis
- RayD_O12 years agoHero
@ragnarok013
Yeah I had forgotten about BF2 having 6 man squads.
I definitely agree we need larger squads especially now we have the 128 player mode. - Ai-Fluffy2 years agoSeasoned Ace
"we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-)"
This ^^^^^^^^^^^^^^^^^^^^^^^^
So so broke.
On discord with someone and they have made it to a good position asking me to spawn on them and the game blocks me as a sniper on the other side of a mountain is firing.
OR spawn on squad mate and insta death as they are been beamed by 20 infantry and a tank.
They need to remove this completely. It doesn't work and its been broken since day one.- ragnarok0132 years agoHero+
@Ai-Fluffy wrote:
"we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-)"
This ^^^^^^^^^^^^^^^^^^^^^^^^
So so broke.
On discord with someone and they have made it to a good position asking me to spawn on them and the game blocks me as a sniper on the other side of a mountain is firing.
OR spawn on squad mate and insta death as they are been beamed by 20 infantry and a tank.
They need to remove this completely. It doesn't work and its been broken since day one.@Ai-Fluffy Medal of Honor Warfighter actually solve this issue as they had 2 man fireteams and a prohibition of spawning under fire. What MoHW did was tell you in the UI that your teammate was trying to spawn on you so you can get into cover so he could spawn. MoHW's system seemed to have been much smarter regarding what "under fire" was than BF4-2142's overly sensitive system.