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A Permanent rush in AoW is long overdue.
But as far as Squid G's Chaos is concerned, it needs to give the attackers a bit more pushing power
@UP_Hawxxeye wrote:A Permanent rush in AoW is long overdue.
But as far as Squid G's Chaos is concerned, it needs to give the attackers a bit more pushing power
Arica Harbor is the only map that's difficult for attackers to push up the map. The rest of the maps just require people able to hold an offensive line and throwing smokes/revives to make a push. The best part about Squid G's Chaos is that people actually have to communicate and work together if they want to win. There's a level of team play that isn't present in any of the AOW playlists. Even if they don't add Rush to AoW at the very least they should always feature some kind of large scale portal experience.
- Adamonic3 years agoLegend
Yeah, they definitely can tweak it some for the attackers, but normally Rush is 16v16, but 32v32 is fun.
I was thinking they could even do 3 MCOMs for 32v32.
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