Steamcharts interpretation...
As we all know, Steamcharts shows the number of players on the servers at any given point in time (concurrent). Awesome. This allows us to choose the most active times to login and compete with Steam players, even if we are not on Steam. But I don't see how this can be used to judge the health of a game franchise that is traditionally based on Origin, and now includes consoles and crossplay.
I've seen numerous references to the 100,000 players that were logged in at the games release. OK, I understand why the ENTIRE Steam playerbase might download and play the game at the same time in that circumstance, but is this truly representative of normal player activity a week later? Should the 100,000 concurrent player count at release have any bearing whatsoever in the analysis of concurrent player counts a week later, when there is no impetus (game release or major update) for the entire playerbase to login to the servers at the same time?