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Really feels like the entire vehicle system needs to be rebuilt from scratch to better fit in with the game, but given all the other work that needs to be done that hasn't begun (updates to other maps, the specialist system etc.) somehow I don't think this is ever going to be remotely in the cards.
So we'll just have vehicle musical chairs throughout 2042 and hope that DICE doesn't outsource vehicle development to an external studio with the next BF title. Because it feels like it was made in isolation by an outside studio who didn't share the same vision for the game that DICE did.
- 4 years ago
I'm ok with separating attack jets from helicopters mostly because when someone in a team gets a jet, he takes away one heli and spends most of the time doing nothing. Don't get me wrong. That is because Jets destroy helicopters easily (good pilots), if not in one pass, in two passes. This fella in the jet is taking away one helicopter that participates in the infantry play, as opposed to a jet that does not affect infantry directly (but it does indirectly when it takes out a tank or wildcat). After sweeping the skies, jets are alone. Therefore, instead of having either a jet or a helicopter, 2 jets guaranteed would affect the helicopters less than it does now.
I'll explain: One jet at least for each team would also make the jet fight more balanced, because, as of now, EITHER jets OR helicopters is not working well. 2 jets would chase each other. On the other hand, 1 jet can dominate and clear all the helicopters and tanks and everything. The other teams needs a jet available to counter this dominance.
But, please, no buff to jets. I would APPLY A NERF IN MOBILITY, or FLARE RECHARGE, or limit the turbine boost instead, because if there is a good pilot on one side and no good pilots on the other side, infantry, wildcats and helicopters will not be able to defend from the good jet. If the stinger was more of a threat, it would, at the very least, fend the jets away. My idea is: If they don't fly too fast, soldiers SHOULD be able to make the jet flare once and lock on again to at least hit the jet with one rocket. It won't destroy the jet, but it can buy time.
Jets are too safe. Jets least 3 kills every 2 minutes, plus a lot of vehicles if you use AGM.
And there was never a good balance of jets in BF. Either you hate or you live them. Airplanes were always very strong. Comparing 2042 to older games is simply saying that jets are not as killers as in the d days, which is a compliment to BF2042.
If devs even consider making jets just a tad stronger, that is a very bad though already, and I hope it never sees the light of the day.
- 4 years ago
TL,DR: the OP is probably bored of killing everything that flies, or angry that the jet is never available.
Another thing in general: After spawning in the main seats of attack, there should be a 3 minutes restrictions from respawning again in attack vehicles.
That would discourage people from sitting in the respawn screen awaiting for the next available attack vehicle.
This restriction should never apply to being killed in a vehicle you steal.
- RaginSam4 years agoSeasoned Ace
Ideally, if there were more Jet's and Heli's and they ended up focusing each other more that would be great! I think the amount of vehicles on the field is pretty spot on though. I think the Bolte is in a weird spot and could use a rework or be put into a different category though. The amount of air vehicles is good right now in my opinion.
I'm concerned with having more Air support causing an issue where one team is just completely dominating the air. Killing the opposing teams Air support immediately, and then focusing on infantry and vehicles. So now where back to having the same issue as now, but worse?
The game feels like it's in a pretty good spot. I hope they focus on small changes, but able to do them quickly. They need to focus on tightening up input lag, hit reg/lag comp, and balancing the Air vehicles a bit more
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