Forum Discussion
4 years ago
@Ironhead841 My frustration is more than DICE seems to be hinting that they may abandon 128 players because they don't have the talent to make a decent game and were far, far, far too arrogant in what they thought they were capable of pre-launch, apparently.
Ironhead841
4 years agoHero
@edgecrusherO0 wrote:
@Ironhead841My frustration is more than DICE seems to be hinting that they may abandon 128 players because they don't have the talent to make a decent game and were far, far, far too arrogant in what they thought they were capable of pre-launch, apparently.
Fair enough, I'm hoping they are gonna turn it around but to be honest it's getting harder to see a scenario where that happens.
- RayD_O14 years agoHero
@Ironhead841 wrote:
@edgecrusherO0 wrote:
@Ironhead841My frustration is more than DICE seems to be hinting that they may abandon 128 players because they don't have the talent to make a decent game and were far, far, far too arrogant in what they thought they were capable of pre-launch, apparently.Fair enough, I'm hoping they are gonna turn it around but to be honest it's getting harder to see a scenario where that happens.
I hope they turn it round too I really do but if I am being totally honest it's getting harder every day to remain optimistic regarding this games future.
- Psubond4 years agoLegend@RayD_O1 i haven't played the 128 player battles (i refuse to pay a scalper for a series X and i don't have time to camp stores/websites so i am on xbox one) but for the most part i think the 64 player count breakthrough is good. i do think that the maps could use some work though because a couple maps are basically spawn traps for the attacking team (looking at you renewal and discarded) if the attackers aren't VERY aggressive.
- Adamonic4 years agoLegend
The problem is the game lacks communication methods and other features that would make 128 appealing like VOIP, Commander Mode, better squad management, platoons, and map design (choke points, key terrain).
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