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Why not just use an automatic weapon if it is too hard to use a semi-automatic weapon, I mean that is the way the guns were designed to be semi-automatic and I feel that is the skill of the weapons
The semi-automatic will be used how it is designed by the speciallist/soldier, just you the player who doesn't have a rifle in the hand, just a mouse or controller that gives the input to use the rifle.
If the "semi-automatic" is well balanced and well designed the "auto-shooting" won't be so OP how you are afraid of it will be besides nearly everyone would use it anyway.
- 4 years ago
Sorry @CloudMcRip ,
But absolutely NO to making all weapons fully automatic!
As you are then into negating all the characteristics of any weapon versus another. The great thing about Battlefield is the variance of weapons we have are exactly the specific characteristics of each single one of them. And how they all serve a special purpose and how they are balanced out. The RPM metric vs the magazine size vs the reload time vs the total ammo amount vs the recoil effect vs the accuracy vs the bullet damage, etc etc.
This all combined with each player's ability/skillset to take advantage or not of each of these weapon aspects for any given game mode and map situation you deploy in for the gameplay. Let's not dum it down please.
- CloudMcRip4 years agoSeasoned Ace@CyberDyme The weapons will be still have all "characteristics" and they don't get fully automatic! It doesn't need to "balanced" out as it already is. You understand it wrong and have a fully wrong picture of it. My suggestion does nothing more as that you don't have to "trigger" anymore. You hold the shooting button, it is all on the same speed, you get affected by the recoil and spread, and each loading will be animated. The semi automatic weapons are still semi automatic just for you as player is the difference that you hold the shooting button when you want to shots multiple shoots. Of course are all animations available. So please read carefully and don't play dumb.
- 4 years ago
@CloudMcRip wrote:
So please read carefully and don't play dumb.Suggest you try and keep it positive here please. No need for insulting anyone.
All you write is that you want to press and hold the trigger and then the weapon should keep firing at optimal rate and animating. So not much to separate the skilled player to optimize the tap firing and counter the recoil versus the less skilled players who just jam the trigger... That is obviously dumbing down the skillset.
If the mechanics of what you want is not that, then please extend your explanation.
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