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The semi-automatic will be used how it is designed by the speciallist/soldier, just you the player who doesn't have a rifle in the hand, just a mouse or controller that gives the input to use the rifle.
If the "semi-automatic" is well balanced and well designed the "auto-shooting" won't be so OP how you are afraid of it will be besides nearly everyone would use it anyway.
Sorry @CloudMcRip ,
But absolutely NO to making all weapons fully automatic!
As you are then into negating all the characteristics of any weapon versus another. The great thing about Battlefield is the variance of weapons we have are exactly the specific characteristics of each single one of them. And how they all serve a special purpose and how they are balanced out. The RPM metric vs the magazine size vs the reload time vs the total ammo amount vs the recoil effect vs the accuracy vs the bullet damage, etc etc.
This all combined with each player's ability/skillset to take advantage or not of each of these weapon aspects for any given game mode and map situation you deploy in for the gameplay. Let's not dum it down please.
- CloudMcRip4 years agoSeasoned Ace@CyberDyme The weapons will be still have all "characteristics" and they don't get fully automatic! It doesn't need to "balanced" out as it already is. You understand it wrong and have a fully wrong picture of it. My suggestion does nothing more as that you don't have to "trigger" anymore. You hold the shooting button, it is all on the same speed, you get affected by the recoil and spread, and each loading will be animated. The semi automatic weapons are still semi automatic just for you as player is the difference that you hold the shooting button when you want to shots multiple shoots. Of course are all animations available. So please read carefully and don't play dumb.
- 4 years ago
@CloudMcRip wrote:
So please read carefully and don't play dumb.Suggest you try and keep it positive here please. No need for insulting anyone.
All you write is that you want to press and hold the trigger and then the weapon should keep firing at optimal rate and animating. So not much to separate the skilled player to optimize the tap firing and counter the recoil versus the less skilled players who just jam the trigger... That is obviously dumbing down the skillset.
If the mechanics of what you want is not that, then please extend your explanation.
- CloudMcRip4 years agoSeasoned Ace
Well you started it with:
@CyberDyme wrote:
Let's not dum it down please.
@CyberDyme wrote:
@CloudMcRip wrote:
So please read carefully and don't play dumb.Suggest you try and keep it positive here please. No need for insulting anyone.
All you write is that you want to press and hold the trigger and then the weapon should keep firing at optimal rate and animating. So not much to separate the skilled player to optimize the tap firing and counter the recoil versus the less skilled players who just jam the trigger... That is obviously dumbing down the skillset.
If the mechanics of what you want is not that, then please extend your explanation.
I already explained it on the other posts what I want.Dumbing down the skill set? No not really, because this "tiny" option wouldn't make any difference to the skill set, you still need all the "experience" it is also the opposite effect with that option because you think you make easier kills but this would also implement that you will get killed easier which would make 1 vs 1 more difficult.
It is really that simple what I suggest here, when you set the "auto-shooting" ON then you just need to aim and hold the shooting button and you trigger automatically your pistol until your stop or your clip is empty. It shoots all 12 shots and then you have to press Reload (when there is no auto reload).
With "auto-shooting" OFF you would have to press 12 times the shooting button and then you have to press Reload.
The difference are now: The player itself if he is able to press 12 times in a row the trigger of the pistol or not.
When it would be about "speed" then both players would have the same speed, it is how I said just an option for more comfortably.
The skill what would go away would be a fast "trigger" finger. To be honest, fast trigger finger vs durability of a controller / mouse , I would take the controller / mouse so I get more of my money.
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