Forum Discussion

Necromantion's avatar
Necromantion
New Veteran
4 years ago

Sundance...

Undoubtedly the strongest specialist for anyone playing objectives...

1) Can glide across the map given a few feet of elevation to jump off of giving better maneuverability/mobility than most vehicles.
2) No cooldown on wingsuit
3) Anti armor grenades can now fly after air vehicles

Like sure, Boris and others are strong but most specialist have one strong utility and the other is just a quirky gimmick. If you look at any higher ranked players they're often playing Sundance and theres a reason for it

35 Replies

  • RAF2042's avatar
    RAF2042
    Rising Ace
    4 years ago
    @X-Sunslayer-X I hear you. I hate the turrets.

    Why the hell would they spot on top of firing? Just suppress (I wish this game had real suppressing mechanics) firing at a certain direction IS SPOTTING! Just like the ranger does!

    If I could balance this game, turrets would be EASIER TO DESTROY, EXPLODE IN THIS PROCESS TO HURT ANY BORIS HIDING NEAR IT, no increased performance for staying near it ⭐ and it would not "spot". On the other hand, Boris would be allowed to place two turrets at once and the cooldown would shorter, but the cooldown would relate to a time-to-live for each turret, i.e., cooldown = 2x time to live. Time to live is about 30 s, and if over it, it self destroys ***UNLESS BORIS IS THERE TO FIX IT, and in this case, the turret can have increased performance, so that is a nice touch! The turret only have increased performance when Boris cannot fire. Maybe add a visual scanner that you can look at when Boris is repairing it, so he can see the spotting while looking at the turret and have an idea of distance and 360 position.

    So a turret would never stay in one place for "turret campers"
  • RAF2042's avatar
    RAF2042
    Rising Ace
    4 years ago

    Oh, yeah, and they should explode when downed, not when dead after 40 seconds. 

    When I play with Boris and I die, I get some free kills, and it helps clear the area for my team mates revive me. The goddamn turret even stays there spotting. If it is not on line of sight and beeping, the team mates know it is clear. 

    I feel cheap when I play with Boris. 

  • RAF2042's avatar
    RAF2042
    Rising Ace
    4 years ago

    Oh yeah, and I wish I could hack turrets to turn them against the other team. 

    Anyway, back to Sundance, she is balanced. Nothing to worry too much about. 

    For me, she and McKay are "assault" and they both do this job well. 

  • RAF2042's avatar
    RAF2042
    Rising Ace
    4 years ago

    @Necromantion wrote:actly, Boris isnt hard to avoid. Meanwhile she can fly anywhere off anything and has "Grenades" that lock on to air vehicles and fly after them doing the same or more damage than a rocket? lol

    It does less than a rocket, doesn't it? I think it does between 10-20 DMG, and it has a distance limitation. 

    Sundance is good to play the objective. I play mostly with Angel and her. 

    I don't think the loadouts are tricky to swap. Everything gives away your position, but the loadout crate should always be places behind cover to let you switch without taking risks.

    Anyway, an exploit I do is, I have a beacon loadout between two flags of interest in an inconspicuous area, place a crate near it, and every time I don't have a good spawn on squad mates or flags, I pick the beacon loadout, spawn, place a new beacon (the old gets destroyed), move to the loadout crate that was there and get the loadout I really needed.

    And I can spawn with Sundance and do that same thing, as long the crate is still there. And it stays there for quite a long time.

    Anyway, playing with Angel like having two gadgets at once and being ready for many situations. With the beacon and a crate, I can respawn with sundance, Zipline to a high place, fly to where I wanna go, leave a new beacon there or just be happy with where it was before. Maybe start this loop with a McKay to place a beacon where no one other than a McKay can go. 

    So, Sundance and Angel are quite good indeed. 

    But I see Falk, medics, getting the top of the scoreboard a lot, basically because the scoreboard doesn't reward flags too much, but revive = kill, and with assists, they get ranked high. 

    Paik and Rao are ranked low for me. Irish is lower. Dozer is lowest (maybe due to map design). The rest makes up the regular classes in Battlefield. Ammo crate is irrelevant if you have Angel. Angel is 3 in 1, ammo, reload, armor, ready for any situation switching loadouts, good for himself and for teammates. 

    The loadout crate is OP. Just setup your loadouts, rename them, and abuse the crate. 

Featured Places