Forum Discussion
@emerson1975 wrote:
Battlefield v had bug fixes in release notes for well after a year of release!
In fact they never even fixed in BFV all the bugs that I could find, including at least 1 bug that was introduced within the first month after release.
- StormtrooperDan4 years agoRising Hotshot
Before the game even launched I created a post on how the devs should have handled the specialists: https://answers.ea.com/t5/General-Discussion/Separating-skins-and-abilities-will-solve-problems-and-generate/m-p/10880357
However my clan and I have played tens of thousands of hours of previous battlefield games and sank a good amount of time in this one and we don't mind the specialists at all. Complains like enemy identification and lack of teamwork are really non-issues. Teammates have friendly UI indicators and any silhouette without the indicators are enemies. Sure you can identify classes and team based on visuals is a thing in previous games, but those instances are the minority. Team players will be team players and solo players will be solo players regardless of class/specialist.
For us the biggest pain point of the game was the vehicles and design
1. Vehicles completely dominated the game.
2. Destroying vehicles made no difference because they spawned right away.
3. Anti-air vehicle gameplay is boring, it is mostly a keep away guard duty job as most air vehicles are get in and out without dying. Most of the time, anti-air is about minimalizing the amount of time the enemy air can staying in your air space.
4. Lack of transports when you need to go long distance. Call-ins are taken and lack of spawned transports.
Back in previous battlefields vehicles were few but important, and if you lost one it was a big blow to the team.
I think the flaw of vehicle design basically came down to this: DICE created a game where 25% of players are super soldiers and 75% of players are peasants, and those 75% of peasants are mowed down over and over again by super soldiers in every match. A game like that is not going go last long at all, and I do believe that's the main reason people stopped playing.
- UP_Hawxxeye4 years agoLegend
@StormtrooperDan
Which were these Battlefield games where the vehicles were few but important?
I started with BF3 and played every title since then. I do not remember any proper large scale combined arms mode were vehicles were few. BF2042 also has a mode with few vehicles, it is called Rush and it will be AoW soon.
BF2042 has the most impotent planes in my memory and we should all be a bit thankful for that.
The Boltes got demoted from super light vehicles to terrible tanks, the attack helicopters cannot ravage the ground from the sky ceiling
The flying transports can be rocket spammed to pieces.
The Nightbirds got reduced by being made to share the slots of the other attack aircraft. These are still super annoying at the right hands but they deserve a special mention and not a generalization as vehicles.A single Sundance can technically do enough damage to solo destroy a tank from a distance with her grenade belt and m5 recoilless
- StormtrooperDan4 years agoRising Hotshot
@UP_Hawxxeye I mostly played Rush/Hardcore Rush modes in BC2/BF3/BF4, and Breakthrough modes in BF1/BFV/BF2042.
In Rush modes, the attackers generally had only a few vehicles (1 or 2 tanks, 1-3 air vehicles, 1 big transport) and they were super important to keep alive and help with the push. The vehicles also had a fair amount of respawn time and some don't respawn at all once past certain sectors.
As for 2042 I should have been more clear that I was referring to the initial release state of the game. The vehicles have been nerfed quite a bit since launch.
Good pilots are immune to anti-air infantry. The only times air vehicles are shot down by infantry lock-on rockets are when they get greedy and stay in the AA range after their flares have burnt out.
About Battlefield 2042 General Discussion
Recent Discussions
- 24 hours ago
- 2 days ago
- 2 days ago