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I agree. It's unstoppable
Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
- ZRuff463 years agoRising Ace@Man_iLoveFishing I mean it doesn't always mean it flies low. Plus even if it did, the things a tank. Most pilots strafe by and if they get hit, they just fly off to repair or usually someone's repairing them. If you have the main gunner getting ridiculous amounts of kills with very few deaths, and this happens damn near match after match, it's too strong. It's a transport helicopter, not a flying tank. It should not have that much health and the primary gun needs to go so it can be utilized as you know a transport vehicle.
- ZRuff463 years agoRising Ace
Literally had 4 matches back to back yesterday where the players in the Hind were damn near unstoppable. The primary gunner had 80+ kills each time. And each match was a different group in the Hind. And the few times one of these groups died, they just wait for the Hind to respawn then go back on their rampage. One of those matches, they died 5 or 6 times but just waited til they could get the Hind again. There are groups that know how extremely broken it is and are taking advantage of it.
- DigitalHype3 years agoSeasoned Ace
When players on the ground coordinate with tracer, javelin, and soflam/rao, DICE nerfs it. But a coordinate group of players in the hind are nearly unstoppable.
- 3 years ago
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
The point he makes is the Hind is easy pickens for Missiles. There are 2 issues here that are making them tough
- Not enough people are playing engineers. JMHO, give Assault missiles and that is fixed
- People who play engineers are not paying attention to the class design.
- ZRuff463 years agoRising Ace@Padding_Ur_Stats Yea but doesn't it take like 4+ rockets to destroy one?
- 3 years ago
@ZRuff46 wrote:
@Padding_Ur_StatsYea but doesn't it take like 4+ rockets to destroy one?Yeah so....?
- murdocklawless3 years agoRising Vanguard
@Padding_Ur_Stats wrote:
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
The point he makes is the Hind is easy pickens for Missiles. There are 2 issues here that are making them tough
- Not enough people are playing engineers. JMHO, give Assault missiles and that is fixed
- People who play engineers are not paying attention to the class design.
this game didn't start with classes, one year later it was divided into classes, and now you are telling people who played hundreds or even thousands of hours with a specialist to play according to their classes?
- skates153 years agoNew Ace
I think the only options are to reduce health or increase repair time. I've tried brining them down and usually what happens is that I'll get one strike in, then it flies off or goes behind an obstacle to repair before I can even reload, which is pretty frustrating.
If I'm lucky and the pilot is not that good, I'll get 2 strikes in, but that is not enough to bring it down and with so little ammo around, I can't pursue further. If I'm really lucky, I'll get killed and respawn with a full kit and the helo is still hanging around and I can try again, but that is fairly rare and down to a bad pilot.
I can't argue about the offensive/defensive capabilities and whether or not they are valid or just plain wrong, but I do know that unless you have 3 or 4 team mates firing rockets at the same time, its super hard to bring them down, considering reload time, shots which don't hit, flares, etc.
It seems practical to simply reduce health or repair time and keep everything else the same.
- 3 years ago
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
It's a skill issue if you're getting farmed by a Hind with a 40mm grenade launcher. As you said, the pilot has to fly super low and expose themselves to all sorts of dangers. By running the 40mm grenade launcher instead of the 50mm canon, you're giving up the ability to take out the defenders ground vehicles. So that means a well placed jeep with the 50mm canon and other folks playing engineer working together should be able to take it out if the pilot decides to overexpose.
A good MAV is far more deadly than a Hind with a 40mm grenade launcher.
- ZRuff463 years agoRising Ace@protoman23 You don't have to fly super low to use the 40mm. It's not a skill issue. You forgot this is battlefield, unless you are playing with friends, no one really works together. I have no issue hitting the hind with rockets. Do it quite frequently but no pilots just gonna sit there and hover in the same place for anyone to shoot 4+ rockets into them unless they have no idea what they are doing. Then at that point, yes it's easy to take out. They usually strafe over the object. The primary gunner gets 5 or 6 kills then they fly away. They might die once every 30+ kills. The point of the Hind is a transport vehicle, not an attack helicopter. That's why I think the primary gun needs to be removed or the health need reduced that way its balance. Not saying nerf it into the ground. However I should not be playing 4 matches in a row with different people in the Hind each match where the gunner gets 80+ kills very easily. That right there shows its overpowered
- ZRuff463 years agoRising Ace
I just think this is better for balancing reasons because of the new class update. Less launchers means that vehicles should be adjusted to make it balanced
- GrizzGolf3 years agoSeasoned Ace
@Man_iLoveFishing wrote:Really? Haven't you guys noticed when it uses 40mm, it flies low asf. Now since Liz is buffed, still not enough. This forum is trying to get to the point where infantry wants to be untouchable. No support at all, time to find work around.
Cause if they nerf that to the ground, next step is when mg is op and after mg nerf, there are too many mgs. Just speculation, but feels like that.
No thats not what I want. I just want to stop getting killed 20 times a game by it when we have a ton of rockets hitting it and its just being repaired 24/7 and not going down
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